Mortal kombat x how to play on the keyboard. Controls in Mortal Kombat X: How to do combos. You can throw an enemy into the air, for example, with an uppercut

The game mechanics of Mortal Kombat X are deeper than previous installments from the 90s. Combos, super attacks, X-Ray attacks... You can't figure it out right away. It is quite difficult to learn a large number of strikes at once, and our article will come to your aid. We'll break down the controls of Mortal Kombat X and show you what you need to succeed in the game.

Before moving on to our guide, let's set up the button assignments for kicks (on the left for PS4, on the right for Xbox One):

square / X - left hand strike (LP)

triangle / Y - right hand punch (RP)

cross / A - left leg kick (LK)

circle / B - right leg kick (RK)

Part 1: Controls in Mortal Kombat X

Normal attacks and pokes

This is the basis of any fighting game. The name "normal attacks" speaks for itself, while pokes are specific techniques that are used to interrupt a combo, as well as to keep the opponent at a distance. For most characters, sitting LK and RK type shots are their best pokes. Some normal hits are overhead. The overhead can only be blocked while standing; it cannot be blocked in a sitting position. Take advantage of this by mixing overheads with low poking and other low attacks to confuse your opponent. This is the main strategy in Mortal Kombat X.

Unique attacks

Some fighters have special normal attacks - they have special qualities. For example, Ermak. Hold down the RP button to stun your opponent with a powerful attack for a few seconds. This attack is useful because it cannot be dodged. You can also cancel the strike at the last moment to make the enemy worry.

Jumping, movement, dashes

Each character moves and feels differently. Walking speed is very important in Mortal Kombat X, so you'll want to get used to moving forward and backward as your favorite hero. Another important type of movement is dash speed. Dash allows you to quickly get close to your opponent or, conversely, bounce back to a safe distance. To execute it, press “forward” or “backward” twice on the cross.

Launch an enemy into the air for a powerful combo

Practicing jumping is also very important. You need to know how high and how far your character can jump. Having mastered jumping, you can quickly get closer to the enemy or avoid pressure (when the enemy has driven you into a corner and attacks without stopping). You should jump carefully - the right jump will save you, while the wrong one will leave you vulnerable to enemy attacks. During the jump, a pre-written animation is activated, during which you cannot do anything. Keep this in mind before using the jump to constantly avoid attacks.

Stamina bar

One of the most important components in Mortal Kombat X. You need a full stamina bar, as well as two bars in the energy bar for the block breaker. Then press forward+RK to interrupt your opponent's combo. Stamina is also used for running. Dash and press the block button at the same time. Running can be canceled at any second by striking or blocking again. In addition, stamina is needed for dash in the opposite direction and for using interactive objects in the environment.

Part 2: How to do combos in Mortal Kombat X

Ligaments

The combo system in Mortal Kombat X uses strings of combinations. Combo Chains are a sequence of recorded animations and strikes that damage your opponent. Which combos to use depends on the situation.

1. Is it safe to block?

It is very important. If you're using combos that will leave you vulnerable to a lot of damage once they're completed, it's best to avoid them. The only time to use them is after a stunning blow (Scorpion's spear, Erron Black's techniques and Sub-Zero's freezing).

2. What is the distance of the first strike?

It's safer to attack from a distance

Knowing the striking distance that will allow you to be safe and attacking at the same time makes a big difference. Keeping your enemy at a distance is very important in Mortal Kombat X. You need to understand how far your first hit hits and what the ideal distance is for your character.

3. What strikes can be canceled into a special move or run?

You can cancel during the ligaments and switch to a super kick or run. This will confuse your opponent and prevent him from predicting his next move. This is also a good way to develop a combo and launch your enemy into the air.

Throwing into the air and canceling the run

Tossing means that your blow will send the other fighter into an extended flight. Almost all combos that throw an enemy into the air can be combined into combinations at your discretion. How you use the toss is up to you - catch the fighter on the landing or perform an extra kick while jumping.

You can throw an enemy into the air, for example, with an uppercut

When it comes to canceling a run, you have three options:

1. Easy cancellation of running

To run, press forward twice, then block. After you start running, you don’t need to press any buttons - the character runs automatically. This is very useful - while running you can press any enter button and cancel the animation into a special move or strike. For example, you can block, perform an X-Ray attack, and so on.

2. Superkick

Stun (or freeze) an enemy to continue your combo chain

During most super moves, your character moves faster than when running. Take Liu Kang for example. His bicycle kick, as well as his fireball and flying kick, will quickly reset your opponent's bar even at range. Combine these hits into combos for massive damage.

In this article, we talked about basic controls in Mortal Kombat X, as well as how to do combos. We wish you a pleasant game!

Buy Mortal Kombat X for And you can in the PiterPlay store.

Of course, it is most convenient to play fighting games using a gamepad (joystick). With the release of the latest part of the Mortal Kombat game on the computer, many users were faced with a shortage of this device. Of course, the developers took this fact into account and optimized the game's controls for the keyboard.

X-Ray in Mortal Kombat

Each character in this game has a set of standard attacks, which, of course, help him win a fight with the enemy. In addition to standard attacks, the game also contains special moves that are created by combining standard ones. During the actual battle, in the lower left corner (or lower right, depending on which side you are playing on) there is a special energy meter that allows you to use the character’s special techniques.

If one of the players waits until this meter is completely filled, then he will be able to use the X-Ray technique. During this, special blows will be shown on the screen that can even break the opponent’s bones. A distinctive feature is that the player sees all this, because everything happens in X-Ray mode.

Such a blow can take away a significant part of the opponent’s health, which means the hero has a greater chance of winning. It should be noted that the opponent can defend against the X-Ray technique with a regular block or can dodge the blow altogether. In this case, the attacker's X-Ray scale will be completely spent. This keyboard stroke can be done using the LShift + Space key combination.

Additional attacks in Mortal Kombat

In the same mode, team attacks can also be carried out (during a 2 on 2 game), you can carry out special combo attacks, and also provide support to your partner. Many Mortal Kombat players know that previous versions had various fatalities.

Fatalities are brutal, which can be carried out using a certain combination of buttons on the keyboard at the end of the battle. In the last part of Mortal Kombat, this opportunity remained, and in addition, various bababilities were added (the character reduces the enemy, turning him into) and location fatalities (fatalities that are performed using various objects at the level).

Returning to X-Ray, we can also say that the user does not have to wait until the scale is completely filled. To perform a special move, you can wait until either one or two blocks are filled, but in this case the X-Ray will not be shown. In this case, the character will only be able to perform a special move, which can either interrupt a combination of enemy attacks or allow him to strengthen the special move.

Click on a fighter's image to jump to his strikes and techniques

Description of movements

Below is the standard keyboard layout in the computer version Mortal Kombat X. The rest of the article is written in accordance with it.

Each hero has their own unique set of basic attacks, combos, special attacks and finishing moves. Besides, in In Mortal Kombat X, each character has three fighting styles with a different set of special moves.

Techniques, special moves, combos, fatalities and brutalities

The simplest set of attacks is called “Basic Attacks”. As a rule, these are the simplest techniques aimed at quickly inflicting minimal damage to the enemy. Regular attacks are combined into “combos” (Kombo Attacks). Techniques from this group allow your character to quickly carry out a combination of several very painful attacks, causing significant damage to the opponent.

Special Attacks are techniques unique to each fighter, giving a huge advantage on the battlefield when used skillfully. Mastering them is vital to defeating experienced opponents. In addition, each of the characters presented in the game has three unique combat techniques - “Style Techniques” or “Variations”. Proper use of their advantages will more than once help you get out of a deadly brawl unharmed.

The most powerful special attack, as in Mortal Kombat 9 is an X-Ray Move. By using it at the right moment, you can not only significantly increase your chances of winning, but also turn the outcome of the battle in your favor.

Having won an unconditional victory over an enemy, a character can brutally finish him off by performing a Fatality. Another type of finishing move is called Brutality. To implement them, as a rule, it is necessary to fulfill a number of conditions during the battle. Depending on the character, these conditions may vary, and you can find out what exactly needs to be done to apply a particularly cruel execution from the pause menu.

Note: all combinations are given taking into account that the character is on the left side of the screen.

CASSIE CAGE / CASSIE CAGE

Cassie Cage is a new heroine for the series, debuting in Mortal Kombat X. Cassandra is the daughter of Sonya Blade and Johnny Cage. Her fighting style and demeanor on the battlefield is a mixture of her parents' styles.

Back Strike: I
Cunning Sweep: A+L
Elbow Smash: A+J
Front Jab: J
Heel Plunge: D+K
Jump Back: Kick W, L
Jump Back Punch: W, I
Jump Front Kick: W, K
Jump Front Punch: W, J
Critical Knee: D+L
Low Heel: S+K
Low Jab: S+J
Low Poke: S+L
Neutral Jump Kick: W, K
Neutral Jump Punch: W, J
Roundhouse: L
Step Sidekick: K
Superman: D, I
Throw (Away):U
Throw (Towards):D+U
Tonfa Strike: A+I
Uppercut: S+I

Combo Attacks

Caged Rage: A + I, J, I or S + J + I
Ugly Stick: D+I, J, J
Active Duty: A + J, I, L
Around We Go: I, O, I
Assault Phase: I, O
Attack Pattern: D + I, L
Blood Splat: K, K, J
Blood Stain: K, K
By All Means: J, I, J
Don't Blink: I, J, I
Fancy Footwork: D, K, K
Hard Sell: A, J, I
Kick Abuse: S, D + J
Play Time: D + I, J
Rise Up: K, K, I
Rockin': J, J
Rollin": J, J, I
Shifting Fire: A + I, J, I
Slap Back: I, J
Sneak Preview: J, I, K
Street Smart: D + L, L
Turn Left: J, I
Upper Hand: J, I, A + L

Akimbo: A, D + J + ;
Getaway Flip: S, A + I
Glow Kick: A, D + L
Single Shot: A, D + J
X-Ray: Testi-Kill:P+;

Style A (Spec Ops) Techniques

The American Way: S, A + J
Air Assault (Medium): S, S + J

Style B (Hollywood) Techniques

Air Akimbo: W, A, D + J
Assault Force: D + K, L
Caged Heat: I, J, W + L
Nut Kracker: A, S + J

C-style moves (Brawler)

Air Power Slam: W, S + U
Bow Breaker: S, A, D + I
Severance Package: D + I, J + K
Take Down: A, D + K

Brutality: Between The Eye: A, D, J
Fatality: Bubble Head: D, S, A, D, J
Fatality: Selfie: S, D, S, A, L

D"VORAH / DI"VORA

The disgusting and insidious Di "Vora is a representative of the kitinn race - insect people. In In Mortal Kombat X, she stands on the side of the “bad guys” and is friends with Shinnok, Quan Chi and Kotal Kahn.

Back Swipe: I
Hop Kick: A+K
Jump Back Kick: W, L
Jump Back Punch: W, I
Jump Front Kick: W, K
Jump Front Punch: W, J
Lady Bug: W+K
Low Claw: A+J
Low Ovipos Swipe: S+L
Low Poke: S+J
Neutral Jump Kick: W, K
Neutral Jump Punch: W, J
Overhead Heel: D+K
Ovipos Poke: S+K
Ovipos Strike: D+I
Reaching Jab: J
Rising Wing: A+I
Roundhouse: L
Snap Kick: K
Sneaky Rush: D+J
Spin Kick: D+L
Throw:U

Combo Attacks

Annihilate: A + I, J
Bad Tempered: D+J,J
Contamination: D + L, L
Corruption: D + I, I
Dragon Fly: A + J, I
Fatal Attraction: D + K, L, J + K
Final Blight: I, J, I
FireBug: I, J, W + K
Grass Hopper: J, J, K
Little Prick: J, J, I
Outbreak: D + L, I
Pestilence: D + K, L
Plague Bearer: I, J
Pterothorax: D+J, J, I
The Scourge: D+I, I, L

Special Moves

Backward Air Throw: W, S + U, A
Forward Air Throw: W, S + U
Ovipositor Charge: S, A + L
Spawning Puddle: S, A + J
X-Ray: Stick Around:P+;

Style A (Venomous) Moves

Bug Burst: S, D + J
Poison Ovipositor Charge: S, A + L

Style B (Brood Mother) Techniques

Bug Blast: S, D + J
Krawler: S, D + K

Style C (Swarm Queen) Techniques

Vortex Swarm: S, A + J
Wasp Grenade: S, D + J

Finishing Moves

Brutality: Acid Burn: S, D + J + ;
Brutality: Bug Zapper: S, A + J + ;
Brutality: Fly Swatter: W, S + U, A
Brutality: Incubate:U+K
Brutality: Migraine: S, A, L

ERMAC / ERMAK

Ermak is a warrior created from many souls that perceive themselves as one person. He has very strong telekinetic skills, as well as the ability to manipulate living beings. In addition, Ermak can teleport, which regularly creates inconvenience for his enemies on the battlefield.

Basic Attacks

Ankle Snap: A+K
Arc Kick: S+L
Chin Snap: K
Crown Breaker: D+L
Crushing Fist: D+I
High Kick: D+K
Hinge Kick: L
Jump Back Kick: W, L
Jump Back Punch: W, I
Jump Front Kick: W, K
Jump Front Punch: W, J
Low Jab: S+J
Lunge Slap: A+J
Side Kick: S+K
The Risen: S+I
Spirit Sweep: A+L
Throw:U

Combo Attacks

Anguish: K, L
Certain Death: D+I, J, S+I
Disoriented: A + I, L + K
Experiment: D+I, J, I
Fusion: J, J, I
Hurting: D + K, L
Inner Misery: A + K, I, J
Lifeless: J, J
Limited Grief: D + L, K
Nether-Pain: A + J, I
Psychic Strikes: A + J, I, L
Surrender: I, I
Torment: A + K, I
Tortured Souls: D+I, S+I
Unstoppable Force: A + I, L + K, J, I
Wretchedness: A + K, L

Special Moves

Air Soul Burst: W, S, A + I
Air Teleport: W, S, A + L
Force Lift: S, A + J
Hover: S, S, W
Soul Burst: S, A, I
Teleport: S, A, L
Up Soul Burst: S, A + I, W
X-Ray: We are Many: P+U

Style A (Spectral) Techniques

Soul Accession: S, S, W
Soul Charge: A, D + I

Style B (Mystic) Techniques

Tele-Choke: A, D + I
Tele-Hang: S, A + J

C-style moves (Master of Souls)

Air Soul Ball: W, A, D + I
Disappear: S, A + K
Soul Ball: A, D + I

Finishing Moves

Brutality: Controlled Chaos: A, D + I
Brutality: Gluttony: S, A + J + ;
Brutality: Nether Force: W, S, A + L + ;
Brutality: Soul Eater: A, D + J
Brutality: We Win: S, A + J
Fatality: Head Out: D, S, S, W
Fatality: Inner Workings: S, W, A

ERRON BLACK / ERRON BLACK

Outwardly, Erron Black looks very much like a classic cowboy from the Wild West. IN Mortal Kombat X hero is a mercenary in the service of the Emperor of the Outer World, Kotal Kahn. In battle, Erron is a dangerous opponent, as he is able to skillfully combine melee attacks using his trusty revolver.

Basic Attacks

Boot Drop: D+L
Hard Hook: I
High Boot: L
Hop Kick: S+K
Jump Back Kick: W, L
Jump Back Punch: W, I
Jump Front Kick: W, K
Jump Front Punch: W, J
Low Kut: S+J
Pistol Trip: A+L
Pistol Whip: D+J
Push Off: D+I
Quick Boot: D+K
Quick Kick: K
Quick Snap: A+I
Rising Hook: A+J
Saddle Strike: S+L
Spur Punch: S+I
Shin Kicker: A+K
Throw:U

Combo Attacks

Abandoned: J, J, A + K
Above Snakes: D+J, K, I
Ace High: A + K, K
Ash-Hopper: A + K, K, L
Badlands: J, J
Bluff: D + J, K
Deal In Lead: A + K, I, W + J
Dirty Move: A + J, I
Dry Gulch: A+J, I, S+J
Firefly: D + I, L, I
Flush: D+J, I
Gunfighter: A + K, I
High Noon: K, I
Jawing: D+J, I, I
Put 'em Up: I, J, J, I, I
Peacemaker: D + I, L
Widow Maker: J, I, J
Wrangler: J, J, I

Special Moves

Sand Grenade: A, D + K
Caltrops: S, A + K
Sand Gust: S, A + L
Sand Slide: A, D + l
Sand Trap: S, A, D + I
X-Ray: Trick Shot:P+;

Style A (Marksman/Sniper) Techniques

Long Shot: S, D + J
Swing Shot: S, A + I
Unload: S, A + J

B Style Techniques (Gunslinger/Shooter)

Money Shot: S, D + J
Stand Off: S, A + J

Style C (Outlaw) Techniques

Double Poke: A + I, J, J
Killing Time: D + I, I
Sand Toss: S, A + L
Simple Plunder:D + I, I, I
Tarkatan Poke: A + I, J
Tarkatan Stab: S ,D + I
Tarkatan Strike: D + K, I + L

Finishing Moves

Fatality: Sand Storm: S, A, D, S, J
Fatality: Six-Shooter: A, D, A, D, I
Brutality: Quick Draw: S, A + J, L
Brutality: Serenity: S, A, D + I
Brutality: Swing Low: S, A + I
Brutality: Sword In The Stone: S, D + I
Brutality: Tunnel Vision: U or J + K

FERRA AND TORR / FERRA AND TOR

Ferra and Torr are a dual character who serves as Kotal Kahn's bodyguard. The treacherous dwarf Ferra commands a huge warrior named Torr, sitting on his shoulders. Torr himself, in turn, is not averse to periodically using his girlfriend as a weapon.

Basic Attacks

Cross Strike: A+J
Crushing Knee: D+K
Ferra Trip: A+L
Giant Stomp: A+K
Jump Back Kick: W, L
Jump Back Punch: W, I
Jump Front Kick: W, K
Jump Front Punch: W, J
Kaber Toss: D+I
Knee Breaker: S+K
Neutral Jump Kick: W+K
Rising Leg: D+L
Straight Pain: S+L
Throw:U
Turnaround Boot:l

Combo Attacks

Aerial Dash: L, I + L
Big Hurt: I, D + L
Mammoth: J, J, J
Mountainous: J, J, I + L
One For The Team: A + K, I + L
Play Thing: A + J, I
Team Work: A + I, K
Torr Apart: A+J, I, J
Torrific: D + K, I
Tremendous: I, A + L
Two Of A Kind: A + I, K, I + L
Unstoppable Force: A + J, I, J, I

Special Moves

Bowl Girl: A, D + I
Ferra Toss: S, A + I
Tuck "n" Charge: A, D + K
Tuck "n" Trample: A, D + K + ;
X-Ray: Bone Crusher:P+;

Style A (Lackey) techniques

Back Breaker: S, A, D + J
Boulder Roll: A, D + I
Crouching Jab: S+J
Double Boulder Roll: A, D + I + ;
Enormous Swing: J, J, I + L
Giant Fist: A+I
Goliath Peak: L, I + L
Jumbo Sweep: A+L
Massive Attack: A + I, K
On The Ball: A + I, K, I + L
Step Aside: A + K, I + L
Torr Charge: A, D + K
Torr Up: S, A + I

Style B (Ruthless) Techniques

Deep Stab: S, A, D + J
Pain And Gain: S, S + J

Style C (Vicious) Techniques

Boss Toss: A, D + L
Little Kutter: S, A, D + J

Finishing Moves

Brutality: Trample: A, D + K
Fatality: Better Than One: D, A, D, A, K

GORO / GORO

Our old friend Goro, who appeared in the very first game of the series as a mini-boss, also returned in Mortal Kombat X. The fighter is available to players who take the time to pre-order the game. Goro himself has remained virtually unchanged. The character is still incredibly strong and can easily break an enemy in half using two pairs of his giant arms.

Basic Attacks

Brutal Kick: D+L
Double Slap: D+I
Dragon-Cut: S+I
Face Breaker: J
Fast Toe: K
Foot Smash: A+K
Jump Back Kick: W, L
Jump Back Punch: W, I
Jump Front Kick: W, K
J ump Front Punch: W, J
Low Knuckles: S+J
Low Side: S+K
Low Sweep: A+L
Lunge Kick: D+K
Rise Up: W+J
Push Kick: L
Quick Hinge: S+L
Shokan Hook: I
Throw:U
Upward Fists: W+I
Wind Back: A+I

Combo Attacks

Barbarian Blow: A + J, I, W + I
Blood and Thunder: A+J, I, J
Diabolic End: D+I, J, L
Durak Push: D+I, J, I+L
Fists of Fury: J, I, J
Gongoro: J, I
Gorbak Swing: D + I, J
Grand Champion: J, J, I
Half Dragon: J, J
Human Blood: J, I, J, I
Prince of Pain: I, J
Shokan Prince: A + J, I
Titan Krush: I, J, L
Undefeated: K, S + K
Unfair Advantage: D+I, J, A+I

Special Moves

Stomp: S, W
Punch Walk: A, D + L
Shokan Bolt: A, D + J
Shokan Grab: S, A, D + K
X-Ray: Spine Adjustment:P+;

Style A (Tigrar Fury) Techniques

Close Ground Fire: S, A + L
Dragon Breath: A, D + I
Far Ground Fire: S, D + L
Flame Ball: A, D + J

B Style Techniques (Kuatan Warrior)

Chest Lunge: A, D + I
Quake: S, S + L

Style C Techniques (Dragon Fangs)

Bruiser: I, J, I
Fang Spin: S, A + I
Shokan Stabs: S, A, D + K
Shokan Trip: A, S + I

Finishing Moves

Brutality: Chest Bump: A, D + I
Brutality: Krush: S, W + ;
Brutality: Shokan Flame: A, D + I + ;
Brutality: Speed ​​Bag: S, A, D + K
Brutality: Tail Spin: S, A + I + ;
Fatality: Peek-A-Boo: A, D, S, L
Fatality: Shokan Amputation: A, S, S, W

JACQUI BRIGGS / JACKIE BRIGGS

Jackie Briggs is the daughter of Jax Briggs and Vera, and Cassie Cage's loyal friend. In battle, she actively uses charged gauntlets and different types of weapons depending on the chosen fighting style.

Basic Attacks

Deep Sweep: S+L
Downward Hammer: A+I
Fast Knee: L
Helicopter: A+L
Hop Kick: D+L
Jump Back Kick: W, L
Jump Back Punch: W, I
Jump Front Kick: W, K
Jump Front Punch: W, J
Low Heel: S+K
Light Kut: A+J
Low Metal: S+J
Rising Steel: S+I
Roundhouse: D+K
Sledge Fist: D+J
Side Boot: K
Spec Hook: I
Steel Toe: A+K
Throw:U
Turnaround Punch: D+I

Combo Attacks

Artillery: I, K, K
Bouncing Betty: J, I, J, I
Buck Up: I, K, K, L
Cranked: A + J, I
Danger Zone: I, J
Dog Tags: K, K
Fully United: I, J, I
Gunner: A + K, L
Hawkeye: A + J, L, I
Jacqui's Justice: A + K, K
Operative: J, I
Quick Steel: J, J
Red Team: D+J, I
Snake Eater: I, K
Tank: J, I, J
Trained Killer: J, J, L
War Ship: D + I, W + I, I + L

Special Moves

Air Ground Smash: W, S, S + L
Bionic Dash: A, D + I
Forces Rush: A, D + J
Gauntlet Strike: A, D + L
Tech Shield: S, A + J
X-Ray: Chest Kavity:P+;

Style A (High Tech) Techniques

Gauntlet Spark: S, A + I
Quick Burst: S, D + I

B Style Techniques (Shotgun)

Back Shot: D + J, I, I + L
Low Blow: S, A + I
Single Barrel: S, D + I

Style C (Full Auto) Techniques

Hand Cannon: S, D + I
Low Rocket: S, A + K
Up Rocket: S, A + I

Finishing Moves

Brutality: Mind Blown: A, D + I + ;
Fatality: Blown Out: A, D, A, D, I
Fatality: Fist Pump: D, S, A, L

JAX / JAX

Jax is a former member of the Special Forces who lost his arms in a fight with Ermac. After this, his upper limbs were replaced with mechanical prostheses. Jax is very strong and well-trained, his main feature being the ability to carry out extremely effective throws and grabs.

Basic Attacks

Ankle Breaker: S+K
Downward Hammer: A+J
Flick Kick: S+L
Flying Knee: D+L
Foot Smash: A+K
Gur-Knee: D+K
Head Slammer: A+I
Jump Back Kick: W, L
Jump Back Punch: W, I
Jump Front Kick: W, K
Jump Front Punch: W, J
Knee Jab: S+J
Quick Trip: A+L
Spinning Boot: L
Steel Toe: K
Throw:U
Upper Muscle: S+I
Upward Punch: D+I

Combo Attacks

Active Duty: J, I
Advance Force: J, I, L
Air Raid: D + I, J
All Out Assault: K, D + L
Armed Forces: K, A + I
Boot camp: J, J
Chain of Command: J, I, S + K
Code of Conduct: J, I, A + L
Elite Smash: A + J, K
Ground Control: I, K, I
Field Grade: J, I, K
Major Force: J, J, J
Majority Rules: A + J, I
Outranked: A+J, I, J
The Briggs: S+J, S+I
Warfighter: A + K, S + I
W.M.D.: A + K, L

Special Moves

Dash Punch: A, D + I
Downward Dash Punch: A, D + I, S
Energy Wave: S, A + I
Gotcha Grab: S, A + J
Ground Pound: S, S + L
Major Pain: A, D + L
X-Ray: Bring It:P+;

Style A (Wrestler) Techniques

Back Breaker: W, S + U
Quad Grab Away: S, A, D + J, A
Quad Grab Towards: S, A, D + J

B Style Techniques (Heavy Weapons)

L.A.W. Rocket: S, A + I
Machine Gun: A, D + K
Up Machine Gun: S, A + K

Style C (Pumped Up) Techniques

Air Drill Slam: W, S, S + L
Ground Tremor: S, S + L
Super Gotcha: S, A + J

Finishing Moves

Brutality: Sledge Hammer: A, D, I, S
Fatality: Jack the Ribber: S, A, D, D
Fatality: T-Wrecks: D, A, S, I

JOHNNY CAGE / JOHNNY CAGE

Frivolous and smug Johnny Cage never had a serious approach to life, which, however, did not prevent him from being an excellent fighter. Johnny is a very dexterous guy, capable of temporarily accelerating to make attacks more effective and releasing energy balls from his hands that cause terrible injuries to opponents.

Basic Attacks

Ax Kick: D+L
Dizzy Knee: D+K
Flick Kick: A+K
Hammer Fist: D+I
High Kick: L
Low Kick: S+K
Low Poke: S+J
Jump Back Kick: W, L
Jump Back Punch: W, I
Jump Front Kick: W, K
Jump Front Punch: W, J
Strong Hand: A+I
Palm Strike: I
Straight Punch: J
Snap Kick: K
Stylin' Sweep: A+L
Throw:U
Turnaround Heel: S+L
Upper Kut: S+I

Combo Attacks

Almost Famous: J, I
Big Name: K, K, K
Cliffhanger: D + I, L, L
Cross-cutting: J, I, J
Director's Kut: A + K, L
Fade Out: A + K, L ,K
Kameo: D + K, L
Money Shot: D + I, L
Silent But Deadly: I, J
Outtake: J, J
Take Two: I, J, L
Widescreen: J, J, L
That's The Ticket: K, K

Special Moves

High Forceball: S, A + I
Low Forceball: S, D + I
Nut Punch: A, S + K
Shadow Kick: A, D + L
Ultra Flip Kick: S, A + L + ;

Style A Techniques (A-List/VIP)

Flashy Shadow Kick: A, D + L
Nut Breaker: A, S + K
Rising Kick: S, A + L

Style B Techniques (Fisticuffs/On Fists)

Fist Bump: A, D + J
Flip Kick: S, A + L
Hard Hit: A+J
Speed ​​Bag: A+J, I, J
The One-Two: A + J, I

Style C Techniques (Stunt Double)

Entertainer: D + K, L
Fatal Strike: J, I, J
Force Punch: A+I
Mimic: S, A + L
Rising Shadow: S, A + J
Straight Forceball: S, A + I

Finishing Moves

Brutality: Eye Popping: A, S + K
Fatality: Here's Johnny: A, D, A, D + J
Fatality: Little Improv: D, A, D, D

KANO / KANO

A member of the Black Dragon clan, arms dealer and ruthless mercenary Kano has always been a scoundrel and a scoundrel. Being a specialist in hand-to-hand combat, Kano uses sharp knives in battle with which he deftly destroys even the most dangerous opponents.

Basic Attacks

Back fist: I
Jump Back Kick: W, L
Jump Back Punch: W, I
Jump Front Kick: W, K
Jump Front Punch: W, J
Lifting Knee: D+L
Low Kick: S+K
Low Spike: S+J
Neutral Jump Punch: W+J
Quick Jab: J
Pointy Uppercut: S+I
Shin Strike: A+K
Side Kick: L
Snap Boot: D+K
Sweep: A+L
Throw:U
Toe Kick: S+L

Combo Attacks

Be Back: I, D + L
Getting Ahead: A + K, J
Kombat Boots: K, I
Mean Machine: A + K, J, I
Mischievous: J, J
No Escape: D + K, K
Villainous: J, J, I

Special Moves

Blade Throw: S, D + I
Kano Ball: A, D + K
Air Ball: W, A, D + K
Up Ball: S, A + I
X-Ray: Lacerater:P+;

Style A (Commando) Techniques

Choke: S, D + J
High Counter: S, A + J
Low Counter: S, A + K
Power Slam: S, D, A + L
Rib Strike: S, A, D + L
Wood Chipper: K, I, J + K

B Style Moves (Cutthroat)

Power Up: S, S + K
Attitude Problem: D+I, J, I
Blade Slice: S, A + J
Bloodthirsty: A+J, I, J
Charge Up: S, S + K + ;
Pay Attention: D + I, J
Sneaky Blade: A+J
Terminated: D+I
Troublesome: A + J, I

C style techniques (Cybernetic / Cybernetics)

Big Boom: D + K, I + L
Black Market: A + I, K, J + K
Burner: D + K, J + K
Ear To Ear: A + J, K, J + K
Eye Burst: S, A + J
Gut Blast: A + I, K, I + L
Knife Toss: S, D + I
Power Plant: A+I
Stomach Ache: A + J, K, I + L
Treacherous: A + I, K
Upward Laser: S, A + K

Finishing Moves

Brutality: Ballin": W, A, D + K;
Brutality: Glaring Light: S, A + K;
Brutality: Just The Tip: S, A + J
Brutality: Pop Off: S, D + J
Brutality: Wham Bam: S, D, A + L
Fatality: Head Case: S, D, S, A, K
Fatality: Knife To Meet You: S, S, D, J

KENSHI / KENSI / KENSHI

The blind warrior Kensi relies on his developed senses of hearing and touch in battle, which allows him to emerge victorious from any fight. In battles with opponents, he is also helped by a razor-sharp sword and telekinetic abilities.

Basic Attacks

Double Palm Strike: A+I
Double Slap: A+J
Face Slap: D+I
High Boot: D+K
High Chop: I
Jump Back Kick: W, L
Jump Back Punch: W, I
Jump Front Kick: W, K
Jump Front Punch: W, J
Light Sweep: A+L
Low Punch: S+J
Rising Fist: S+I
Roundhouse: D+L
Side Kick: K
Snap Kick: L
Straight Kick: S+K
Stun Strike: S+L
Throw:U

Combo Attacks

Absentminded: I, J, J, I + L
Blind Fury: K, I, J
Blind Justice: J, J, J
Blind Sided: I, J
Blind Swordsman: K, I, I, K
Brainpower: I, I
Deep Connection: L, I, J, D + I
Farsighted: K, I, I, L
Forgotten Warrior: L, L
Gray Matter: K, I
Heighten Senses: L, S + L
Off Balance: J, J, L
Shortsighted: I, J, I
Soul Blade: D + K, I
Split Ends: L, I, J
Stolen Soul: I, J, J
Telekinetic Rush: J, J

Special Moves

Blade Reflect: S, A + I
X-Ray: Way of the Blade:P+;

Techniques of style A (Kenjutsu / Kenjutsu)

Downward Kut: K, I, I
Head Splitter: D+I
Inner Strength: J, J, J
Leaping Sword: A+I
Quick Slice: K, J
Rising Sword: S, A + J
Spinning Blade: S, D + J
Spinning Slash: K, J, J
Sword Kiss: J, J
Tele-Push: A, D + I
Tele-Slam: S, A + L
Tele-Toss: A, D + K
Upward Slice: K, I

Style B (Balanced) Techniques

Rising Karma: S, A + J
Spirit Push: A, D + I
Tele-Flurry: A, D + K
Telekinetic Slice: S, A + L

Style C (Possessed) Techniques

Demon Assault: A, D + K
Demon Beam: S, A + I
Demonic Strike: S, D + L
Demon Slam: S, A + L
Sickle Lift: S, A + J
Soul Push: A, D + I
Spinning Hell: D+L

Finishing Moves

Brutality: Brutal Kick: I, I, L
Brutality: Demon Slice: S, A + K
Brutality: Instant Karma: A, D + I + ;
Brutality: Leg Up: A, D + K
Brutality: Used Up: U or J + K
Fatality: My Puppy: D, S, A, W
Fatality: Tele-Copter: A, D ,A, A

KITANA / KITANA

The charming princess Kitana uses steel fans in battle, which can serve as both throwing weapons and melee weapons. With their help, the girl can lift enemies into the air and carry out crushing attacks. In addition, Kitana is excellent at fighting with her feet, which makes her a very dangerous fighter at close range. The Mournful variation uses Jade's staff and techniques.

Basic Attacks

Butterfly: W+I
Jump Front Kick: W, K
Jump Front Punch: W, J
Knee Buckle: S+K
Punishing Poke: S+J
Back Slash: D+J
Fan Out: A+I
Fan Swipe: D+I
Full Spin: S+L
Jump Back Kick: W, L
Jump Back Punch: W, I
Quick Chop: I
Reverse Heel: D+L
Royal Hand: A+J
Spinning Slash: S+I
Throw:U
Whiplash: D+K

Combo Attacks

Deception: K, S + L
Noble Kicks: D + K, K
Charging Blow: A + J, I, I
Cunning Sting: A + J, L, K
Dignified: D + I, I, W + L
Fan-Tastic: I, J, I
Finding Truth: D+J, J, I
Gut Gash: D + I, I
Mesmerizing: D+K, K, I
Regal Assault: W + I, L
Searching For Truth: D + K, K, L
Double Strike: J, J
Learn Respect: D+J,J
Majestic: A + J, L
Rightful Heir: D + L, K
Rising Power: J, J, J
Royal Lunge: A + J, I

Special Moves

Fan Throw: S, D + J
Rising Fan: S, A + I
Throat Slice: A, D + K
Upraise: S, A + J
Air Float: W, S, A + I

Style A (Mournful) Techniques

Glaive Throw: S, D + J
Shadow Kick: S, D + L
Staff Grab: S, A + K

B Style Techniques (Royal Storm)

Square Boost: S, A + K
Bounce Back: S, A + L
Fan-Nado: S, A + J
Edenian Dance: I, L

Style C (Assassin) Techniques

Princess Parry: S, A + L
Assassin Strike: S, A + K
Sharpen: S, D + L

Finishing Moves

Fatality: Dark Fan-Tasy: S, D, A, D, I
Brutality: Off The Top: A, D + K
Fatality: Splitting Hairs: A, D, S, S

KOTAL KAHN / KOTAL KAHN

Kotal Kahn is a powerful warrior who resembles an Aztec in appearance. Emperor of the Outer World. A strong and dangerous fighter, often using a variety of totems in battle.

Basic Attacks

2 Fist Uppercut: S+I
Big Leg: D+L
Crescent Moon: A+K
Elbow Drop: A+I
Face Smash: L
God Sweep: A+L
Hook Punch: J
Jump Back Kick: W, L
Jump Back Punch: W, I
Jump Front Kick: W, K
Jump Front Punch: W, J
Low Boot: S+K
Low Swipe: S+J
Low Toe Kick: S+L
Osh-Tekk Stomp: D+K
Push Kick: K
Rising Fist: D+I
Shoulder Charge: D+J
Slicing Fist: I
Stepping Elbow: A+J

Combo Attacks

Coat Strikes: I, J, I
Cuazquia: A + J, L
Impitzoyo: J, J
Mahtizquia: D+J, I
Mahuiztiquez: I, J
Melahuac: J, J, L
Metztli: A + J, I
Soleil: I, A + I
Tenchalli Rush: D+J, A+I
Tlamanalo: D + K, L
Tlaneltocaz: A + K, I
Tonaltzintli: A + J, I, I

Special Moves

Air Takedown: S, D + J
Blood Offering: D, S, A + L
God Ray: S, D + L
Mac Parry: S, D + I
Sunstone: S, D + K
X-Ray: Sunburn:P+;

Style A (Sun God) Techniques

Overhead Sword Strike: S, A + J
Saw Blade: S, D + I
Sword Shake: S, A + K
Sword Sweep: S, A + I
Sword Toss: S, D + K

Style B (Blood God) Techniques

Soul Scorch: D, S, A + J
Sun God Choke: S, A + I

Style C (War God) Techniques

Blood Totem: S, A + K
Crystal Totem: S, A + J
Obsidian Totem: S, A + I

Finishing Moves

Brutality: Kotally Awesome: S, D + L
Fatality: Be Mine!: S, A, D, J
Fatality: Tight Squeeze: D, A, D, A, I

KUNG JIN / KUN JIN / KUNG JIN / KUNG JIN

Kun Jin is another newcomer who first appeared in Mortal Kombat X. He is Kung Lao's cousin and stands on the side of good. His main weapon in battle is a bow, with which the fighter is able to inflict enormous damage on his opponents.

Basic Attacks

Bo Sweep: S, A + L
Elbow Strike: I
Extended Reach: W+J
Head Breaker: D+I
Head Knock: J
Hinge Kick: D+K
Jump Back Kick: W, L
Jump Back Punch: W, I
Jump Front Kick: W, K
Jump Front Punch: W, J
Low Kick: S+K
Low Poke: A, J
Neutral Jump Kick: W+K
Neutral Jump Punch: W+J
Quick Step: S+L
Rising Bo: S+I
Shaolin Sweep: A+L
Side Kick: K
Spin Kick: L
Staff Strike: S+J
Step Kick: A+K
Step Kick: D+L
Turnaround Strike: A+I
Throw:U

Combo Attacks

Bo Lunge: I, I, J
Chop Chop: K, L
Cross Back: A + I, J
Cross Kick: D + I, L, K
Downward Flower: J, J, J
Heel Smash: A + J, L
Honorable Kata: D + I, S + J
Hook Strike: J, J
Leg Pass: D + I, L
Low Force: A + I, J, L
Rising Boot: I, L
Slide Kick: A + J, L, K
Snapping Chop: I, I
Traditional Ways: K, L, K
Szu: A + K, L
Trick Sweep: A + J, L, S + L

Special Moves

Air Dive Kick: W, S + L
Cartwheel Drop: S, A + L
Lunge Kick: A, D + K
Straight Arrow: S, D + I
Up Arrow: S, A + I
X-Ray: Staff Infection:P+;

Techniques of style A (Shaolin / Shaolin)

Blade Stab: I
Chakram: A, D + J
Double Strike: J, J, I
Inner Peace: A+J, I, K
Low Chakram: S, A + J
Rising Monk: I, L
Sharp Teeth: I, I,J
Side Slice: I, I
Silent Thief: A + J, I
Up Kick: S, A + K

B Style Techniques (Ancestral/Legacy)

Air Angle Arrow: W, S, A + I
Air Down Arrow: W, S, S + I
Air Straight Arrow: W, S, D + I
Fire Quiver: S, S + J
Low Shot: S, S + I
Stun Quiver: S, A + J
Vampiric Quiver: S, D + J

C style techniques (Bojutsu / Bojutsu)

Bo Flame: S, A + J
Bo Swat: A, D + L
Bo Swing: S, A + K
Low Bo Swing: A, S + K

Finishing Moves

Bruttality: A Little Heart: S, D + I
Fatality: Pinned Down: D, A, S, S, J
Fatality: Target Practice: S, D, S, A, I

KUNG LAO / KUN LAO

Shaolin monk Kung Lao is a very fast and agile fighter. His main weapon in fights is a wide-brimmed hat with pointed edges, which he can throw at any angle to injure the enemy as much as possible. In addition, Kung Lao can instantly teleport from one place to another.

Basic Attacks

Downward Hook: D+J
Face Smash: D+I
Flip Kick: D+L
Full Sweep: S+L
Hat Slice: A+I
High Kick: K
Hinge Kick: A+K
Jump Back Kick:W+L
Jump Back Punch: W+I
Jump Front Kick: W+K
Jump Front Punch: W+J
Low Kick: S+K
Quick Chop: A+J
Rising Hat: S+I
Shaolin Punch: J
Side Kick: D+K
Spin Kick: L
Spinning Hat: A+L
Throw:U

Combo Attacks

Aggressive Tiger: A + K, I
Butterfly Kick: L, L
Chain Fist: J, J, I, J, I, L
Double Yang: D + I, J
Fist Fury: J, J, I, J, I
Graceful Cat: D + I, K
Healing Wind: I, J
Heavy Mountain: A + K, I, J
Iron Broom: A + J, I
Lead The Way: A + J, I, I + L
Razor Rim: A + I, I
Twin Lock: D + K, L
Windy Palm: J, J

Special Moves

Dive Kick: W, S + L
Spin: S, D + J
Teleport: S, W
X-Ray: Head Trauma:P+;

Style A (Hat Trick)

Hat Throw: A, D + I
Hat Trap: S, D + I

Style B (Tempest) Techniques

Hat Spin: S, A + J
Hat Toss: A, D + I

C Style Techniques (Buzz Saw)

Hat Grinder: A, D + I
Low Grinder: S, A + I
Upward Grinder: S, D + I

Finishing Moves

Brutality: Open Wide:U
Fatality: Face Grind: S, A, S, D, L
Fatality: Flower Pot: S, D, S, A, J

LIU KANG / LIU KANG

Liu Kang is one of the most powerful warriors in the Mortal Kombat series. The character has incredible agility, which allows him to unleash very fast and deadly series of punches and kicks on his enemies, and if this is not enough, Liu Kang can calmly fry the enemy with a fireball.

Basic Attacks

Ankle Snap: S+K
Back Kick: A+K
Death Strike: I
Dragon Fist: A+J
Dragon Hook: D+I
Hammer Kicks: D+L
Jump Back Punch: W, I
Jump Front Kick: W, K
Lotus Strike: L
Jump Front Punch: W, J
Low Tap: D+K
Quick Spin: S+L
Quick Strike: D+J
Rising Flower: S+I
Shaolin Heel: A+L
Straight Jab: S+J
Throw:U

Combo Attacks

Back Down: I, A + I
Blazing Dragon: D+I, J, K
Dragon Dance: A + J, I
Dragon Seeks Path: J, J, K
Dragon's Fire: A + K, L
Final Roar: L, L
Harm-Onious: D+J, I
Hidden Lotus: J, J
Pouncing Tiger: D + I, J
Launching Fury: D+L, L, K
Immortal Dragon: D + L, L, L
Shaolin Spirit: I, I
Snapping Dragon: J, J, I
Tiger Strike: J, J, J
Twin Lotus: D+J, I, K

Special Moves

Bicycle Kick: D, A, D + L
Dragon's Roar: S, A + I
Flying Dragon Kick: A, D + I
X-Ray: For The Shaolin:P+;

Style A (Dualist) Techniques

Dark Metamorphosis: S, S + J
Light Metamorphosis: S, S + J

B Style Techniques (Flame Fist)

Dragon Parry: S, A + K
Fierce Tiger: L, L, I
Fireball: A, D + J
Lotus Fury: A + K, L, I
Shaolin Flame: S, S + J
Windmill Punch: D, A, D + L

Techniques of style C (Dragon's Fire / Dragon Fire)

Double Dragon Kick: A, D + I
Dragon Fire: A, D + J

Finishing Moves

Brutality: Hot Head: W, A, D + J
Fatality: Sore Throat: S, S, A, D, D
Fatality: Splitter: A, D, S, W

MILEENA / MILINA

Fierce and frantic, Mileena is a test-tube grown clone of Kitana. The bloodthirsty girl uses sais in battle and does not hesitate to use her teeth, biting the enemy and inflicting terrible wounds on him.

Basic Attacks

Ax Kick: K
Brutal Boot: L
Corkscrew: A+L
Crab Step: D+L
High Heel: W+K
Jump Back Kick: W, L
Jump Front Kick: W, K
Jump Front Punch: W, J
Jump Back Punch: W, I
Low Slash: S+J
Low Heel: S+L
Quick Scratch: D+I
Rising Claw: S+I
Rising Boots: A+K
Shin Cracker: S+K
Somersault Kick: D+K
Throw:U

Combo Attacks

Beast or Beauty: D + L, L
Boot Lunge: D + J, L
Cartwheel: D+J, L, K
Flip Kick: J, I, L
Half Blood: D + K, L, L
Over The Top: D+K, L, K
Pounding Heel: A + K, L, K, L
Vicious: J, I, K
Stinger: D + K, L
Wrap Around: L, W + K
Spinning Heel: D + I, K, L

Special Moves

Ball Roll: A, S + L
Sai Blast: A, D + J
Tele-Kick: S, S + K
X-Ray: Let Us Dance:P+;

Style A (Ravenous) Moves

High Pounce: S, A + K
Low Pounce: S, A + L
Quick Taste: A + J, I, J + K

Style B Techniques (Piercing)

Chain Hands: D+J, I
Double Impale: D + J, I + L, J + K
Gut Stab: A + J, I
Knee Stab: A + I, J
Low Sai: A, D + K
Sadistic Ways: A + I, J, I + L
Sai-Fan: D+J
Sai-Onara: D + J, I + L
Sai Poke: A+J
Throat Piercing: A + J, I, J + K
Up Sai: A+I

Style C (Ethereal) Techniques

Fade: S, S + I

Finishing Moves

Brutality: High Roller: A, S + L
Fatality: Face Feast: S, A, S, A, K
Fatality: Tasty Treat: D, A, D, A, I

QUAN CHI / KUAN QI / QUAN CHI / KUAN CHI

Necromancer Quan Chi is a powerful sorcerer and one of the main villains of the series. In battle, he often uses black magic. Quan Chi can teleport, throw skulls at enemies and put opponents into a trance.

Basic Attacks

Demon Kick: L
Doom Punch: S+I
Double Chop: D+J
Down Slash: A+I
Downward Chop: I
Jump Back Kick: W, L
Jump Front Kick: W, K
Jump Front Punch: W, J
Jump Back Punch: W, I
Krushing Kick: A+K
Low Chop: S+J
Neutral Jump Kick: W+K
Power Punch: D+I
Spin Kick: S+L
Straight Kick: S+K
Throw:U
Up Slash: A+J

Combo Attacks

Afterlife: J, L
Annihilation: D+I, J, I
Darkness: J, I
Dark Sorcerer: D+L, S+L
Deceptive: I, J
Corruption: D + J, L
Kruel Intentions: A + K, I
Re-Animator: A + K, I, L
Pure Evil: D+J, L, I
Sinister: D+I, J, I, I
Torment: J, L, J

Special Moves

Ground Burst: S, A + J
Skull: S, A + I
Sky Drop: S, A + L
Trance: A, D + K
X-Ray: Skull Krusher:P+;

Style A (Summoner) Techniques

Demon Spawn: S, A + K

B Style Techniques (Sorcerer)

Black Magic: S, S + J
Dark Curse: S, S + K
Final Hex: S, S + I

Style C (Warlock) Techniques

Portal Grab: S, D + I
Portal Kick: D+K
Portal Slam: J, I, J + K
Portal Stab: S, D + I +;
Spellbinder: I, J, D + K

Finishing Moves

Brutality: Kurb Stomp: S, A + L +;
Fatality: Both Ends: S, D, A, D, I
Fatality: Mind Game: D, A, D, A, L

RAIDEN / RAIDEN / RAIDEN

Raiden is the guardian of the Earthrealm, the god of thunder and lightning. The character can teleport and shoot bolts of lightning from his hands. As a powerful fighter, Raiden controls electricity and uses it to win battles.

Basic Attacks

Chop: A+J
Hammer Fists: A+I
Head Swipe: D+J
Hop Heel Smash: D+L
Jump Back Kick: W, L
Jump Front Kick: W, K
Jump Front Punch: W, J
Jump Back Punch: W, I
Low Kick: S+K
Low Pulse: S+J
Quick Shock: I
Stepping Fist: D+I
Sweep: A+L
Throw:U

Combo Attacks

Almighty: D + I, L
Distant Thunder: I, J, L
Forked Lightning: A + J, L
God Fist: A + J, J
Godlike: D + I, L, L
Kalm Storm: D + I, I + L
Lightning Storm: D + J, L
Might Of Mordulus: A + K, K
Power Discharge: A + J, J, J + K
Rolling Thunder: J, J
Spinning Spark: L, L
Sudden Energy: J, J, I
Supernatural: K, L
White Lightning: I, J, K
White Spark: I, J

Special Moves

Electric Fly: A, D + K
Electrocute: S, D + I
Lightning: S, A + J
Rising Thunder: S, A + K
Vicinity Blast: S, A + I
X-Ray: Shock Therapy:P+;

Style A (Master of Storms) Techniques

Static Trap (above): S, S + L
Static Trap (behind): S, A + L
Static Trap (front): S, D + L

B Style Techniques (Thunder God)

All Powerful: A+J, J, I
Divine Power: D + J, I, A + I
Elder Fury: A + K, I
Flash Storm: K,I + L
Heavenly Hands: J, J, I
Infinite Spirit: D+J, I
Lightning Strike: A + J, J, I, I
Thunder Cloud: J, J, I, I
Violent Thunder: D + I, I + L

Style C (Displacer) Techniques

Teleport: S, W

Finishing Moves

Brutality: Super Shocker: S, D + I
Fatality: Bug Eyes (Close): D, A, D, J
Fatality: Conducting Rod: S, D, A, D, L

REPTILE / REPTILE

The reptile behaves in battle like a real animal. Ruthless and cruel. The main feature of the character is the ability to become almost invisible, merging with the environment. The greatest danger to Reptile’s opponent is acid, which the fighter loves to spit.

Basic Attacks

Double Down: A+K
Dragon Kick: K
Gecko Kick: L
Gut Crunch: S+L
Jump Back Kick: W, L
Jump Front Kick: W, K
Jump Front Punch: W, J
Jump Back Punch: W, I
Lizard Lunge: D+I
Low Heel: S+K
Quick Knee: D+L
Quick Scratch: S+J
Rising Claw: I
Saurian Cut: S+I
Slithering Slaps: A+I
Spinning Carnivore: D+K
Throw:U

Combo Attacks

Amphibian Charge: D + I, J
Bad Blood: D+L, J
Carnivore Bash: I, J, I, L
Cold Blooded: J, I, K
Crawler: J, I
Deadly Venom: J, L
Evolution: I, J, I
Hybrid Krush: I, J
Just Hatched: J, L, J
Scaly Serpent: D+K, A+L
Slime Trail: D+L, J, I
Slithering Slam: D + I, J + K
Sneaky Snake: A + J, S + L
Swamp Slam: D + I, J, J + K
Toxic: A + K, L

Special Moves

Acid Spit: S, D + J
Force Ball: S, D + K
Klaw Pounce: S, A + L
Klaw Swipe: S, A + I
Reptilian Dash: A, D + I
Slide: A, D + L
Slow Force Ball: S, A + K
X-Ray: Reptile Dysfunction: P+;

Style A (Noxious) Techniques

Poison Gas: S, S + K

Style B (Deceptive) Techniques

Stealth: S, S + K

C Style Techniques (Nimble)

Basilisk: S, S + K

Finishing Moves

Brutality: Acid Wash: S, D + J
Fatality: Acid Bath: S, S, A, D, J
Fatality: Bad Breath: S, D, S, D, L

SCORPION / SCORPIO

Scorpion is a warrior fallen at the hands of Sub-Zero, resurrected by the evil necromancer Quan Chi. One of the main symbols of Mortal Kombat. An extremely dangerous and skilled fighter. In battles he uses a harpoon and various fire attacks. Scorpio is voiced by Ed Boon himself, the main ideologist of the series.

Basic Attacks

Down Strike: A+J
Crescent Punch: I
Flame Heel: D+L
Hop Kick: D+K
Jump Back Kick: W, L
Jump Front Kick: W, K
Jump Front Punch: W, J
Jump Back Punch: W, I
Low Kick: S+L
Low Poke: S+J
Palm Strike: J
Roundhouse: L
Shin Strike: A+K
Side Kick: K
Throw:U
Toe Kick: S+K
Uppercut: S+I

Combo Attacks

Brimstone: J, I
Damnation: J, J, L
Eternal Flame: I, J
Eternal Vengeance: I, J, L
Gravedigger: J, I, K
Grievance: A + J, I
Judgment Day: A + K, I
Torment: J, J

Special Moves

Spear: A, D + J
Takedown: A, D + L
Teleport: S, A + K
X-Ray: From Hell: P+;

Style A (Inferno) Techniques

Fire Ball: S, A + J
Flame Aura: S, A + L
Hell Fire: S, A + I

B Style Techniques (Ninjitsu / Ninjutsu)

Minion Charge: S, A + J
Minion Drop: S, A + I
Minion Grab: S, A + L

Style C (Hellfire) Techniques

Affliction: A+J, I, J
Cataclysm: D + L, I
Dead End: I, J, I
Doom Blade: D+I
Doom Slice: A+I
Downfall: A+L
Soulless: A + K, I, D + I

Finishing Moves

Brutality: Get Over Here: A, D + J +;;
Fatality: Stop Ahead: S, A, D + I
Fatality: Who's Next?: S, A, D, W

SHINNOK / SHINNOK

The fallen god and ruler of the underworld, Shinnok is able to masterfully manipulate the forces of Darkness and turn them against his enemies. The character can imitate the abilities of other warriors, which allows him to become a versatile fighter in the hands of a skilled player.

Basic Attacks

Back Strike: L
Bone Strike: J
Double Punch: A+I
Downwards Claw: I
Jump Back Kick: W, L
Jump Front Kick: W, K
Jump Front Punch: W, J
Jump Back Punch: W, I
Low Palm: S+J
Lunge Punch: D+I
Quick Stomp: K
Neutral Jump Punch: W, J
Neutral Jump Kick: W, K
Reverse Boot: S+L
Side Kick: S+K
Step Kick: D+K
Throw:U

Combo Attacks

Dark Magic: J, J, I, K
Divine Power: D + I, I
Immense Power: K, J, I
Immortality: J, J, I
Mystical: D + I, I, L
Possession: K, J
Vanquished: J, J

Special Moves

Amulet Strike: A, D + J
Charging Shoulder: A, D + K
Hell Sparks: S, A + I
X-Ray: The Devil's Hand:P+;

Style A (Necromancer) Techniques

Devil's Flick: A, D + I
Judgment Fist: S, A + J
Summoned Fiend: S, D + L

Style B (Impostor) Techniques

Air Tricky Portal: W, S, W
Mimicry: S, A + J

Style C (Boneshaper/Dice) Techniques

Banishment: A + K, J, S + I
Brute Strength: D + K, J, S + I, W + I
Dark Beam: A, D + J
Deity: D + I, I, J + K
Fallen Elder God: D + K, J
Fall From Grace: D + K, J, S + I
God of Darkness: D + I, I
God Strike: D+I
Hell Raiser: A + K, J
Konquer All: A + K, J, S + I, W + I
Scepter Slam: S, D + I
Scepter Strike: S, A + J

Finishing Moves

Brutality: Gory Hole: A, D + J
Fatality: Flick Trick: S, W, S, W;
Fatality: The Grinder: S, A, D, S, W

SONYA BLADE / SONYA BLADE

Sonya Blade's fighting style is based on a variety of acrobatic techniques. Her enviable agility allows her to carry out grapples in the air and build long chains of combos using light but very fast blows. In addition, the girl can shoot rings of energy from her hands, which allows her to remain a dangerous opponent even from a distance.

Basic Attacks

Ankle Breaker: S+L
Boot Strap: S+I
Brutal Kick: L
Downward Slam: A+J
Foot Snap: S+K
Hook: I
Jump Back Kick: W, L
Jump Front Kick: W, K
Jump Front Punch: W, J
Jump Back Punch: W, I
Leaping Smash: A+I
Low Poke: S+J
Military Sweep: A+L
Neutral Jump Kick: W, K
Neutral Jump Punch: W, J
Rib Breaker: D+I
Shin Snap: A+K
Throw:U

Combo Attacks

Advance Forces: J, J
Alert Force: A + K, K, I, L
Ambush: D + I, A + J
American Way: I, J, W + L
Beat Down: A + J, L
Drop Zone: J, I, J
Extraction: A + K, K, I
Final Drill: A + K, K, W + L
Fly By: A + K, K
Honorable Discharge: I, J
Play Time: A + J, L, I
Power Trip: J, J, J
Pull Out: J, I, L
Study This: J, J
Suppression: A + K, K, I, J, I
Trust No One: I, I, I

Special Moves

Air Drop: W, S + L
Arc Kick: S, A + L
Energy Ring: A, D + I
Leg Grab: A, D + L
X-Ray: Special Forces:P+;

Style A (Special Forces) Techniques

Drone: S, S + J
Prime Punch: A+I

B Style Techniques (Covert Ops)

Air Strike: W, S + U
Garrote Parry: S, A + J
Military Stance: S, A + I

Style C (Demolition) Techniques

Bake "n" Wake: J
Boomer: J, J, I
Drone Drop: S, S + J
Frag Grenade: S, A + J
Stun Grenade: S, D + J

Finishing Moves

Brutality: High Master: A, D + L
Fatality: Head Hunter: D, A, S, A, I
Fatality: Target Marked: S, S, A, D;

SUB-ZERO / SAB-ZIRO

Sub-Zero, along with Scorpion, is one of the most recognizable characters in the Mortal Kombat universe. The fighter knows how to freeze his enemies with a targeted throw of an ice sphere, and also bind the enemy’s legs with ice, depriving him of the ability to move around the arena.

Basic Attacks

Back Hand: J
Chin Breaker: D+K
Gut Buster: A+J
Ice Trip: A+L
Jump Back Kick: W, L
Jump Front Kick: W, K
Jump Front Punch: W, J
Jump Back Punch: W, I
Low Chop: S+J
Knee Breaker: A+K
Low Kick: S+L
Overhead Smash: A+I
Quick Chop: D+J
Rising Fist: S+I
Throw:U
Straight Chop: I

Combo Attacks

Absolute Zero: D + K, K
Arctic Assault: D + L, I
Black Ice: J, I
Cold Encounter: A + K, K, S + L
Cold Punish: I, L
Hailstone: J, J, I
Ice Pain: I, L, I
Ices Up: A + K, K
Permafrost: J, J, L
Snow Fall: A + J, I
Tundra: J, I, K
Permafrost: J, J, L

Special Moves

Ice Ball: S, D + I
Ice Burst: S, A + J
Slide: A, D + L
X-Ray: Deep Freeze:P+;

Style A (Grandmaster) Techniques

Ice Klone: S, A + I
Klone Toss: S, D + J

Style B Techniques (Cryomancer)

Cold Blooded: D + L, I, J + K
Frost Hammer: S, A + I
Quick Slice: J, J, J
Straight Slash: D+J, I
Throat Slice: D+J, I, I
Upward Sword: S+I

Style C (Unbreakable) Techniques

Barrier of Frost: S, A + I
Frozen Aura: S, A + J

Finishing Moves

Brutality: Snow Ball: S, D + I +;
Fatality: Bed of Ice: S, A, S, D, L
Fatality: Chest Kold: A, D, S, A, L

TAKEDA / TAKEDA

Takeda Takahashi is another new character Mortal Kombat X. The hero stands on the side of good and is the son of Kensi and Suchin. Takeda is adept at a variety of deadly techniques. In battle he often uses plasma sticks and whips.

Basic Attacks

Back Slash: I
Double Kick: D+K
Downward Slap: A+I
Flying Feet: D+L
High Kick: L
Hinge Kick: K
Jump Back Kick: W, L
Jump Front Kick: W, K
Jump Front Punch: W, J
Jump Back Punch: W, I
Piston Punch: D+I
Quick Sweep: A+L
Rising Fist: S+I
Reverse Strike: S+L
Step Kick: A+K
Throw:U
Whip Around: A+J
Strong Lunge: D+J

Combo Attacks

Apprentice: D + J, I + L
Fallen Warrior: A + I, J, I + L
Forgotten Son: L, L
Hasashi Kick: D+I, J, L
Old Grudges: A+J, J, I
Overpowered: K, K, L
Quick Lash: A + J, J
Quick Learner: I, J, I
Shin Shatter: A + K, S + K
Shirai Ryu Order: J, J
Strong Flow: J, J, I
Trained Assassin: I, J
Turn Around: K, K
Whip Snap: A + I, J
White Well: D+J, I

Special Moves

Fist Flurry: A, D + I
Kunai: S, A + J
Tornado Strike: A, D + L
X-Ray: Air Whiplash: W, P+;

Style A (Ronin) Techniques

Back Slash: A+J
Blade Drop: S, A + J
Double Bladed: I, J
Downward Slice: I
High Strike: A + J, J
Low Stab:A + I, J
Low Swipe: I, J, I
Piercing Spark: S, D + K
Rising Blade: A+J, J, I
Shirai Ryu Kan: S, D + J
Shirai Ryu Reflect: S, A + K
Spinning Blade: A+I
Way of Hasashi: A + I, J, I, L

Techniques of style B (Shirai Ryu / Shirai Ryu)

Air Spear: W, S, A + J
Air Teleport: W, S, A + K
Quick Phase: S, A + K
Spear Ryu: A, D + J

Style C (Lasher) Techniques

Low Slash: S, D + J
Whip Assault: A, D + I
Whip Strike: S, D + J
Whip Trip: S, A + I

Finishing Moves

Brutality: Armless:U
Fatality: Head Cage: D, A, S, S, J
Fatality: Whip It Good: S, D, S, A, I

Along with the release of a new pack of characters on personal computers, we decided to slightly change the approach to writing the guide. Below is a list of the most common combos, fatalities and brutalities for each character from Kombat Pack 1 and Kombat Pack 2.

First of all, we will teach you how to “read combos”.
1 - right hand strike
2 - left hand strike
3 - kick with the right foot
4 - left foot kick
Back, Forward, Up, Down - directions.
Run Cancel - enable running for one instant in order to cancel the final strike animation.
Close, Mid-Screen, Full Screen - upsets the enemy.
Block - no comments.
Neutral Jump - jump in place.
Jump Forward - jump diagonally.

Simultaneous pressing.

ALIEN / Alien

Combo

29 percent (Acidic) - Back+1.1, Up+4, Run Cancel, Back+1.1, Run Cancel, Up+4, Forward+2.3, Exo Sting
32 percent (Tarkatan) - Forward+1,3,4, Enhanced Low Krawl, 2,1,4, Tarkatan Rush, Straight Slice, Blade Sweep, Low Krawl
37 percent - Forward+1,3,4, Enhanced Low Krawl, Back+1,1, Up+4, Run Cancel, Forward+2,3,4,3,4, Xeno Strike

Fatality

Killer Queen (Fatality 1) - Down, Down, Back, Forward, 3 (Close)
Deadly Hybrid (Fatality 2) - Back, Forward, Down, Forward, 1 (Mid-Screen)

Brutality

Slash And Bash (Brutality 1) - Kill an enemy with Tail Grab (Down, Back+3+Block).
Little Head (Brutality 2) - Kill an enemy with a throw while holding Forward while performing it.

Acid Burn (Brutality 3) - In the Acidic variation, kill an enemy enemy with Air Exo Sting (Down, Back+2 in the air) or Air Exo Splash (Down, Back+2+Block in the air).

Alien Baby (Brutality 4) - In the Konjurer variation, hit with Facehugger (Down, Back+1) in the first round, then kill the enemy in the last round with Ovomorph (Down, Back+1) or by releasing a Facehugger from Ovomorph.

The Slicer (Brutality 5) - In the Tarkatan variation, kill an enemy with Chop Chop (Down, Back+1) or Chop Chop Shop (Down, Back+1+Block).

TRIBORG / Triborg

Combo

27 percent (Sektor) - Back+3, Up+4, Teleport Uppercut, Forward+4,3, Air Cyber ​​Charge
30 percent (Cyrax) - Forward+2,1, Net, Far Hover Bomb, Dash Forward, Forward+4,3, Neutral Jump Punch, Back+2, 4, Power Grab
30 percent (Smoke) - 1,1,1, Smoke Cloud, Neutral Jump Punch, 4, Back+2,1, Trident, Back Up, Jump Forward Punch, Forward+4,3, Fade-Port
30 percent (Cyber ​​Sub-Zero) - 1,1,1, Ice Ball, Step Back, Jump Forward Punch, Back+3, Up+4, Air Far Dive Kick (misses), Neutral Jump Punch, Forward Jump Kick, Air Close Dive Kick (misses), Forward+1,3,1, Slide

Remember that Cyber ​​Sub-Zero's Dive Kick is only used to get close to the enemy.

Fatality

Team Work (Fatality 1) - Forward, Back, Forward, Forward (Mid-Screen)
Death Machine (Fatality 2) - Forward, Down, Down, Up (Full Screen)

Brutality

Head Strong (Brutality 1) - Kill an enemy using X-Ray.

Friendship (Brutality 2) - Kill an enemy with a throw and press 1 or 2 at least 4 times. Press Back to summon Cyrax, Forward to summon Sektor, or Down to summon Smoke.

Incoming (Brutality 3) - In the guise of a sector, fire three missiles throughout the match, and finish off the enemy with the fourth, being one jump away from him.

Head's Up (Brutality 4) - As Cyrax, kill an enemy mid-air with Power Grab or Power Slame while holding Down during the animation.

Spear On The Head (Brutality 5) - in the guise of Smoke, kill an opponent using Trident (Back, Forward+1).

TREMOR / Tremor

Combo Attacks

Universal
28 percent - Forward+1,2, Stone Smash, Neutral Jump Punch, Back+2, Forward+1,2,1, Stone Punch

Aftershock
32 percent - Back+3,2, Stone Smash, Neutral Jump Punch, Jump Forward, 3, Forward+1,2,1, Stone Punch

Metallic
32 percent - With Lava Skin Active, Back+3,2, Stone Smash, Neutral Jump Punch, Back+2, Rolling Magma, 2,1,2

Fatality

Stone Tomb - Down, Back, Forward, Back 3 (Mid-Screen)
Stalag-Might - Down, Forward, Back, Forward 1 (Mid-Screen)

Brutality

Blood Rock - Finish a match with Rock Bottom X-Ray while holding Down during the animation.

Rumble Trouble - During a match, perform three consecutive Ground Quakes (Down, Down+4+Block) and end the match with the same move.

Rock Head - In the Aftershock variation, finish the match with a Rock Toss (Back, Forward+2) or Boulder Throw (Back, Forward+2+Block) while within jumping distance of the enemy.

It's Me Tremor - In the Metallic variation with Gold Skin activated, complete the match with Gold Punch (Down, Back+1) or Gold Launch (Down, Back+1+Block) while within jumping distance of the enemy.

Krystal Khaos - In the Crystalline variation, use Summon Krystal (Down, Forward+3) during the final round, then finish the match with Flying Krystal (Forward+Interact) or Flying Boulder (Forward+Interact+Block).

TANYA / Tanya

Combo Attacks

Kobu Jutsu
35 percent - 1,1,2, Tonfa Swipe, Tonfa Slash, Rising Tonfa, Jump Forward 3, Teleport Forward, Down+ 1, 3,4, Flip Kick

Dragon Naginata
35 percent - 1,1,2, Teleport Forward, Air Staff Stance, Forward+2, Air Staff Stance, Forward+2, 2 (in the air), 2, Up+3, Run Forward (quickly), 3,4 Flip Kick

Pyromancer
22 percent - 2, Up+3, Run Forward, 3,4, Dark Shroud

Fatality

Bloody Boots (Fatality 1) - Forward, Down, Down, Back, Down (Close)
Edenian Drill (Fatality 2) - Back, Back, Forward, Forward, 4 (Close)

Brutality

Top Off (Brutality 1) - Finish a match while hitting a throw by holding Up during the animation.

Romp Stomp (Brutality 2) - Finish a match with a Split Flip Kick (Down, Back+4+Block) while holding Down during the animation.

Backstabbed (Brutality 3) - In a variation of Kobu Jutsu, finish the match with Tonfa Throw (Down, Forward+1+Block) while within jumping distance of the enemy.

Watch This (Brutality 4) - in the Dragon Naginata variation, while in Staff Stance (Down+2 in the air), finish the match with a Swing Kick.

Pop Pop (Brutality 5) - in the Pyromancer variation, finish the match with Surging Blast (Down, Forward+1+Block) with Dark Shroud (Down, Forward+2) activated on the enemy.

PREDATOR / Predator

Combo

26 percent - 2,1,2, Run Cancel, 2,1,2, Back+2, Scimitar Stab
30 percent - 2,1,2, Jump Forward Kick, Air Smart-Disc, Run Forward Slightly, 1,2,2, Scimitar Stab
40 percent - Forward+2,1,2, Back+22, Scimitar Slam, Jump Forward Kick, Air Smart-Disc, 3,2,1+3

Fatality

Ghostin" Us - Down, Down, Back, Forward, 1 (Close)
Certain Death - Down, Forward, Back, Up (Mid-Screen)

Brutality

Anytime - Finish a match with What The Hell X-Ray while holding Down during the animation.

Time To Bleed - Finish a match with a throw by holding Up during the animation.

Final Kountdown - In the Warrior variation, finish the match with Self-Detonate (Down, Back+4) or Self-Destruct (Down, Back+4+Block).

Skinned Alive - In the Hunter variation, finish the match with Snag (Down, Back+4) or Trap (Down, Back+4+Block).

If It Bleeds - In the Hish-Qu-Ten variation, finish the match with Plasma Shot (Back, Forward+3).

JASON / Jason

Combo

Slasher
38 percent - Forward+4,2, Forward+4,2, Forward+4,2, 1,1,1, Bloodshed

Relentless or Unstoppable
26 percent - Back+2, Back+1,2,2, 1,1,1, Choke
27 percent - Back+1,2,2. Run Cancel, Back+1,2,2, 1,1,1, Choke
34 percent - Forward+2, 3,2, Up+1, Back+1,2,2, 1,1,1, Choke

Fatality

Kill For Mother - Down, Forward, Down, Forward, 2 (Mid-Screen)
Sleeping Bag Killer - Down, Back, Forward, 4+Block (Mid-Screen)

Brutality

Blunt Trauma - Don't lose a single round and finish the match with Shoulder Charge (Back, Forward+3) or Temple Slam (Back, Forward+3).

Go to Hell - Complete a match with The Horror X-Ray while being at least one jump away from your opponent.

Blood Bath - In the Slasher variation, end the match with Bloodlust (Down, Forward+1+Block) and holding Up during the animation.

Head Spin - In the Relentless variation and with Pursuit activated, finish the match with Crippler (Down, Back, Forward, 2+Block).

Spinal Tap - In the Unstoppable variation, rise in the last round and finish the match with Back Breaker (Down, Back, Forward+1) or Spine Shatter (Down, Back, Forward+1+Block).

Mortal Kombat X is the most powerful fighting action game in my opinion. For each character there is a whole set of special techniques and blocks. Among them, Fatality is perhaps the most colorful. It is used for finishing when the enemy is almost defeated and all that remains is to carry out the final blow and finish off the enemy. Moreover, this will be done in the most brutal way with all the colorful details.

Each of the fighters has their own “signature” Fatality move. Some are available to the player immediately, from the beginning of the game. And some Fatalities must be unlocked by playing in the Krypt. There are also so-called “level fatalities” - that is, unique techniques that are available only at a certain level or a special combat area - for example, Pit, Underground, Street, Living Forest or Dead Pool.

To hone your finishing skills, Mortal Kombat X has a special training mode - Fatality Tutorial.

There are several types of finishing moves in the game - crush, explode, impale, flay, devour the enemy, decapitate, morph, suicide, amputation, sacrifice and suicide.

Keyboard combinations that allow you to perform a Fatality in Mortal Kombat from your computer keyboard:
Cassie Cage
Bubble Head: D, S, A, D, J
Selfie: S, D, S, A, L

Ermak
Head Out: D, S, S, W
Inner Workings: S, W, A

Erron Black
Sand Storm: S, A, D, S, J
Six-Shooter: A, D, A, D, I

Ferra and Thor
Better Than One: D, A, D, A, K

Goro
Peek-A-Boo: A, D, S, L
Shokan Amputation: A, S, S, W

Jackie Briggs
Blown Out: A, D, A, D, I
Fist Pump: D, S, A, L

Jax
Jack the Ribber: S, A, D, D
T-Wrecks: D, A, S, I

Johnny Cage
Here's Johnny: A, D, A, D + J
Little Improv: D, A, D, D

Kano
Head Case: S, D, S, A, K
Knife To Meet You: S, S, D, J

Kenshi
My Puppe: D, S, A, W
Tele-Copter: A, D ,A, A

Kitana
Dark Fan-Tasy: S, D, A, D, I
Splitting Hairs: A, D, S, S

Kotal Kahn
Be Mine!: S, A, D, J
Tight Squeeze: D, A, D, A, I

Kun Jin
Pinned Down: D, A, S, S, J
Target Practice: S, D, S, A, I

Kung Lao
ace Grind: S, A, S, D, L
Flower Pot: S, D, S, A, J

Liu Ken
Sore Throat: S, S, A, D, D
Splitter: A, D, S, W

Milina
Face Feast: S, A, S, A, K
Tasty Treat: D, A, D, A, I

Quan Chi
Both Ends: S, D, A, D, I
Mind Game: D, A, D, A, L

Raiden
Bug Eyes (closed): D, A, D, J
Conducting Rod: S, D, A, D, L

Reptile
Acid Bath: S, S, A, D, J
Bad Breath: S, D, S, D, L

Scorpio
Stop Ahead: S, A, D + I
Who's Next?: S, A, D, W

Shinnok
Flick Trick: S, W, S, W;
The Grinder: S, A, D, S, W

Sonya Blade
Head Hunter: D, A, S, A, I
Target Marked: S, S, A, D

Sub Zero
Bed of Ice: S, A, S, D, L
Chest Kold: A, D, S, A, L

Takeda
Head Cage: D, A, S, S, J
Whip It Good: S, D, S, A, I

The above Fatality techniques are relevant not only for Mortal Kombat X, but also for the previous version - Mortal Kombat 9.