Skyrim companion missions. Walkthrough of Companions quests The Elder Scrolls V: Skyrim. Lair of the Silver Hand

There is no classic guild of warriors in the world of The Elder Scrolls 5: Skyrim, although The Companions can be considered one of them. This is a brotherhood that devoted itself to war, but did not forget about the honor that is inherent only in truly great warriors.

The Companions do not have a single leader, there is only advisor Kodlak, who bears the title of Harbinger, and a circle of the most courageous warriors, but they only have advisory functions. The guild of Companions itself does not obey anyone, this is its meaning.

You will first meet them before approaching Whiterun, where they will fight a giant on one of the nearby farms. After the battle, Aela the Huntress will approach you and invite you to visit their home - Jorrvaskr, which is located in the same city.

There you can chat with other comrades and learn about the foundations of this brotherhood. I'll tell you how to join the ranks of the Companions and completing their quests.

First you need to talk to Kodlak, he is located at the very end of the residential area. Vilkas will speak out against your entry, but he will be convinced to give you a chance and will be given your first task.

To arms

In the quest " To arms"(Take Up Arms) you will have to complete a few simple instructions from the Companions.

Training with Vilkas

First you have to wave the iron a little. We go out with Vilkas into the yard and after a short conversation he will order you to strike him several times in order to assess your strength. We beat him, after which he gives us the next task.

Take the sword to Yorlund

You need to take the sword to Eorlund so that he can sharpen it. Jorlund is a blacksmith and is located next to Jorvaskr in the Skyforge. From him we learn a little about the structure of the brotherhood. Then he gives us another assignment.

Take the shield to Eila

Yorlund asks to take the shield to Eila. We return to the residential area of ​​Jorrvaskr and find Aela in one of the rooms - there she talks with Skjor. After exchanging a few words with them, you leave with Farkas. He takes you to a room where you can sleep.

After which you can take tasks from him, Eila, Farkas and Skjor, which are randomly generated. By completing several of them, you will establish yourself among the Companions and receive the next normal task from Skjor.

Proving honor

In the quest " Proving honor"(Proving Honor) we will have to go with Farkas to the Ancient Cairn (Dustman’s Cairn), which is located southeast of Morthal. Your goal is to obtain a fragment of the legendary ax of Wuuthrad.

Be careful, because after accepting the quest, Farkas will automatically replace your companion. So if he is carrying something valuable, then take care of it in advance.

Some time after the start of clearing the dungeon, you will find yourself trapped behind bars and Farkas will be surrounded by servants of the Silver Hand order. As a result, Farkas will turn into a werewolf before your eyes and kill them all. So you will find out that all the members of the circle in the Companions are in fact, and they are being hunted by this order, which lured us into a trap.

At the end of the dungeon we will find an ax fragment and one of the. After which we return to Jorrvaskr, where we are officially accepted into the ranks of the Companions, and as a reward we are given a weapon of our choice. Next, we should complete one of the small assignments, after which we receive an invitation from Skjor to meet him at night at Underforge.

Silver hand

In the quest " Silver hand"(The Silver Hand) we meet Skjor in Underforge under the Heavenly Forge and participate in a blood ritual with Aela, which ultimately results in .

Then our task will be to cut out the Silver Hand camp.

We go to fort Gallows Rock, it is located southwest of Windhelm. We do our job and talk to Eila again to complete this quest.

Blood Honor

After completing the previous task, Kodlak calls us to him, who got wind of our affairs. We receive the quest " Blood Honor"(Blood's Honor), in which we will help him get rid of the curse of lycanthropy.

Kodlak takes us to the Bilegulch Mine, which is located between Markarth and Falkreath. Our task is to cut off the heads of the Glinmoril witches.

We are only asked for one head, but it is better to take at least four if you want to heal yourself and everyone in the Circle (Ayla will not want to), so as not to come here again later.

Upon returning to Whiterun, you may notice strange behavior from the town's inhabitants - several of them will gather at the entrance to Jorrvaskr. Near the stairs you will find Torvar and Eila, next to whom are lying the bodies of people from the Order of the Silver Hand.

In Jorrvaskr itself, Vilkas will approach you and ask where you were in your hour of need. It turns out that while we were hunting witches, the Silver Hand attacked Jorrvaskr. As a result, Kodlaka died a heroic death, and all the fragments of Wuthrad were stolen.

The next task will begin immediately.

Purifying revenge

In the quest " Purifying revenge"(Purity of Revenge) Vilkas and I set off to avenge Kodlak and return the ax fragments. Our destination is Driftshade Refuge southeast of Dawnstar.

There’s nothing fancy here - we clean everything out, collect the fragments and return to Jorrvaskr.

Last duty

In the final quest " Last duty"(Glory of the Dead) Vilkas asks everyone to come to Kodlak's funeral. The funeral itself takes place in the Sky Forge, where the Companions and several residents of Whiterun have gathered.

After the prayers, Yorlund will ask you to give him the fragments of Wuthrad, then he will send you to Kodlak’s room for the latter. After which we leave for a meeting with members of the Circle in Underforge. There you talk about Kodlak, and at the end Eorlund brings the restored ax to Wuthrad.

We all go together to Ysgramor’s Tomb. There we insert an ax into the hands of the statue, which will lead to the opening of a passage to the burial vault. After this you can pick up the ax; the passage will not be closed.

There you need to talk to the spirit of Kodlak, throw the witch's head into the fire and defeat the spirit of the beast. After which you will be called the Harbinger of the Companions - the first true leader of the brotherhood after Ysgramor.

Companions is a parody of the familiar Fighters Guild. So, the Companions are a guild of warriors that settled in Skyrim a long time ago. According to legendary legend, an equally legendary Nord named Ysgramor gathered the first five hundred Companions in a place called Atmor and returned back to his native lands - Skyrim, in order to take revenge on the damned elves who captured these lands after the fall of Saarthal.

While going through the tasks of your comrades, difficulties arise as a couple, but we will help you overcome these difficulties in. If you have any problems, then write in your comments or watch the walkthrough below.

To arms

The Companions are a society of heroes who carry out their exploits for hard coin. As a home, they use a building called Jorrvaskr, which is located in the city of Whiterun near Dragon's Reach. In order to join this society of warriors, you first need to talk with one of the representatives of the Companions, but in any case, each of them sends you to Kodlak White Mane.

Kodlak usually wanders around the living quarters of Jorrvaskr, so go down there and tell him that you want to join the Companions. Although the old man sees some kind of strength in you, he still decides to arrange a duel with one of his subordinates, and it will be a warrior named Vilkas. If Vilkas likes how you beat him, then he will ask you to take your favorite sword to a local blacksmith named Yorlund Graymane, who is constantly located in the Heavenly Forge. After talking with this blacksmith, he now asks you to take the shield to Aela the Huntress. Well, now go to this cutie and return her shield to her. After a couple of questions, she sends you and Farkas to inspect the living quarters. Along the way, you will meet the inhabitants of this place and in the end, Farkas will give you the first task.

Bruiser on call


This task is intermediate between the story quests for the Companions. The thing about these "small" assignments is that they are random, meaning you can be sent anywhere. Here, for example, is one of them: you need to go to the village of Rorikstead and punch a man named Lemkil in the face. Once you do this, you can return back to Farkas and he will give you a reward for the work done. After this task, he will send you to Skjor, who in turn will give you the Companions story quest.

Test of Valor


It's time to chat with Skjor. So, he asks you to go with Farkas to the same tomb in search of a fragment of the legendary ax Wuuthrad, which belonged to the no less legendary Ysgramor. The fragment, according to them, is located in the Ancient Cairn. After talking with Skjor, go to Farkas and agree to meet him near the dungeon.

As soon as you get to the Ancient Cairn, you will see that Farkas is already in place. Go down into the dungeon together. Inside, Farkas notices that someone has already been here. Immediately here on the table there will be a book called “The Battle of Sancre Tor”, which will increase your two-handed weapon skill.

So, go deeper and soon you will find yourself in a crypt, where you will be unexpectedly attacked by draugr. As soon as you kill them, then go through the wooden doors, go down below to the large hall and you will immediately notice that there are two accessible passages. The passage on the left side will be open, but there the road comes to a dead end, but there is a lever that opens the grate on the right side. By pulling this lever you lock yourself in this recess and open the grate on the right side. You won't have the opportunity to avoid this trap, but you don't need to, since this whole situation is linear at the moment.

Well, after you find yourself in this trap, a worried Farkas approaches you. At the same moment, unknown people arrive, who, as it turns out, are members of a faction called “Silver Hand”. As it turns out in a couple of seconds, the trap is actually set for Farkas. The incredible happens and Farkas turns into a werewolf, who scatters these two-legged pieces of meat around without any problems. After this massacre, Farkas leaves. Soon the grate opens and you are free!

After such stunning events, we talk with Farkas and understand that he considers his curse a blessing. Well, it’s up to him, so we move deeper into this place and simultaneously chop down all the guys from the “Silver Hand”. At some point you need to go higher, where you can go to the hall next door. Eventually you reach wooden doors. After passing through these doors you again encounter crowds of draugr and soldiers of the Silver Hand. Having killed everyone in the next corridors, you soon find yourself in a dilapidated hall, where at the end there will be a door again. Having passed through the doors, you go down below, clear the lower floor and find yourself in the Ancient Crypt, behind which there will be another door. Here the meat grinder continues, mixed with draugr and soldiers of the “Silver Hand”. Eventually you reach an iron gate.

The key to these doors will be in the chest (the very beginning of the dungeon, left side). As soon as you open the doors, move on and kill all the rats along the way. Eventually you reach the alchemy table. Further through the cave passage you find yourself again in the crypts. There will also be an iron gate there. Open the doors, go further and find yourself near the stone wall, where the new word of power is located. On the table next door there will also be that same fragment of the legendary Wuuthrad. After taking the fragment, it’s time to return back to the Companions, but suddenly draugr begin to climb from all the tombs. At some second you might think that they are climbing endlessly and something needs to be done, but this is not so. You need to stand and fight back. In the end, the last draugr falls from your weapon and you can climb the log stairs above and get out through the passage that is located behind one of the tombs. After passing through this small corridor cave you will find yourself in a cave hall. At this point, pull the lever and you can go to the very beginning of the dungeon, where you can get out into the fresh air in Skyrim.

It's time to return back to the Companions in Jorrvaskr. Vilkas will be waiting for you near the entrance, so follow him into the courtyard. All the “cream” of the Companions gathered here. In general, everyone starts voting for you to become a member of the Circle. Once the vote ends with your successful acceptance into the Circle, Kodlak takes the Wuuthrad shard from you. You will also receive the task to talk with your Companions about tasks. So, you can choose to talk to Vilkas, Eila or Skjor. In any case, as usual, you will be given a left task like killing some fugitive criminal or clearing out some place. It is unknown how the tasks are generated, but in any case it is not too difficult. For example, when we arrived at Vilkas, he gave us the task “Rescuing the Kidnapped”.

Rescue of abducted people


So, you have to save a character named Farengar Secret Fire, who was imprisoned in a place called the Torch Mine. There will be robbers near the mine and inside, so get ready for serious enemies. In addition, there will be a wooden bridge inside, which can be lowered using a lever located on the ledge on the right side. To get to this lever you just need to go deeper into this shaft and turn to the left. As soon as you kill the bandits, carefully examine their bodies, since one of the bandits should have the key to the cell of the kidnapped person. In addition, you can also simply hack this cell. In the end, when you free Farengar, take him back to Whiterun, where, by the way, your paths will diverge. Once you have successfully delivered him back home, you can safely return to Jorrvasker and report everything to Vilkas. After asking Vilkas about the next task, he will send you to Skjor, who will explain the new task.

Silver hand


Well, go to Skjor and talk to him about work. He tells you that subsequent events must remain a secret even for Kodlak White Mane. In general, he invites you to meet in the evening at a place called “Lower Forge”. Around eight o'clock you can already go there. As soon as you find yourself inside, you will notice that in front of you is the shaggy-haired Aela the Huntress. At some point, Skjor will talk to you and start telling stories of werewolves and how cool it is to be a shapeshifter. Everything comes down to the fact that in order to enter the Circle, you need to “become related” to everyone by blood - that is, to become a werewolf. There will be no choice and you will have to agree. Skjor begins to perform the ritual: he takes Eila’s hand, makes a wound, drains the blood into a cup and you drink. As a result, you become one of these shaggy dogs. In the guise of a werewolf, you find yourself on the streets of Whiterun at night. You can kill a couple of guards, or you can wait an hour to find yourself back in human form.

So, having met again with her relatives, Aela the Huntress says that she wants to kill the soldiers from the “Silver Hand” who live in their fortress. It also turns out that Skjor has already gone there. Well, it’s time for you to go there too. As soon as you find yourself near the fortress, kill all the enemies and make your way inside. Using the chain on the wall you can open the grate in front. Then everything is extremely simple: move forward and tear apart crowds of enemies. At some point you will reach cages with werewolves, but freeing them will be a mistake, since they are wild and will attack you at the first opportunity.

Eventually, you reach the remainder of the Silver Hand troops, led by Krev the Skinner. The carnage will be brutal. As soon as you kill everyone here, you will find the corpse of old Skjor... Aela the Huntress will be very upset by his death, so she wants to take revenge on these werewolf killers.

Relic


After you have examined Skjor's corpse, go outside through the adjacent doors. Having pulled out the bolt, you will find yourself at the very beginning of this fortress. Now exit to Skyrim and go to the cave called the Lost Knife. Once you arrive to this place, go inside. A bunch of enemies from the Silver Hand organization are waiting for you inside. If you are well pumped, then they pose no danger to you. As you make your way through this cave you will eventually reach their hideout. Please note that in the very last section of the cave, near the chest with debris, when you run after the warriors, try not to jump into the hole behind the wooden fence, since you will only be able to get back out if you break the very complex lock on the cage.

As soon as you kill all the thugs from the “Silver Hand” here, take another fragment of the legendary Wuuthrad from the chest. You can get to the exit if you follow the stream that flows nearby. In the end, when you get back to Skyrim, go quickly to Aela the Huntress. Upon arrival, give her the found fragment of Wuuthrad and receive 300 septims as a reward. After this, you can turn to Eila for the next task.

A blow to the heart


This task is intermediate between the main story mission of the Companions. This task is not very difficult, so you can complete it quite quickly. So, Aela the Huntress sends you to clear some cave from bandits, for example, it could be the same Redoran Shelter. Once you complete her task, you can take shooting lessons from her. If you talk to Eila again, then she will tell you that at the moment Kodlak White Mane is waiting for you at his place, who will soon give you a new and very interesting task.

Blood and Honor


Go to Kodlak White Mane and talk with him. During a conversation with Kodlak, you realize that their supposed “blessing,” that is, wolf blood, is actually their curse. What does the curse that some Glenmoril witches created? As a result, the Companions who die do not go to Sovngarde, but end up in the hunting grounds of Hircine. Kodlak asks you to visit the lair of these witches and hack them to death there, taking their heads with you. Heads, in turn, are necessary for healing from wolf blood.

It's time to go to a place called the Glenmoril Coven. As soon as you find yourself near this place, go inside. Remember: witches are very dangerous and it is best to try to kill them with a bow in stealth mode, or carefully sneak closer with some two-handed weapon, and a miss can cost you your life. In addition to the witches themselves, frost spiders and a handsome troll also live in these caves, so be extremely careful. As soon as you clear this place and complete the additional task, then return back to Whiterun to your Companions.

Upon arrival in Jorrvaskr, it turns out that during your absence there was a complete attack on the Companions by the Silver Hand fighters. Of course, the Companions were able to repel the attack, but the attackers stole all the fragments of Wuuthrad's ax and also killed Kodlak... It's time to talk with Vilkas about further actions.

Purifying revenge


So, it’s time to reclaim the fragments of the legendary Wuuthrad axe, and in addition, it’s time to put an end to the Silver Hand clan. To do this, you need to visit a place called Driftshade Shelter. First you will need to take down the guards who are wandering outside. As soon as you remove the sentries, then rush inside. The doors opposite you will be locked from the inside, so move into the passage on the left side.

Here it all soon comes down to the fact that you must clear room after room, killing everyone you come across. In the end, you will reach the hall where the locked grate is located, and if you look carefully, you will notice a lever on the wall on the left side. Pull the lever and go into the basement. There will also be a room here that leads to an icy cave - in this cave you can also find a book called "Rearguard", which increases the skill of wearing light armor.

Move further through the ice cave. Once you find yourself in a large room with a fireplace, go down from here and turn into the passage that is located on the left side of the stairs. Next, go up the steps and go through the doors. Now turn left and then go up the stairs. Finally, you meet the remnants of the Silver Hand forces. After a very difficult massacre, collect all the equipment and carefully inspect this room for books, since there are two very useful books here that improve certain skills. Finally, take the stolen shards of Wuuthrad's axe.

You can get out of this place through those doors that are locked from the inside. In general, remove the bolt and go to Skyrim. As soon as you get out, go back to Whiterun. Upon arrival, Vilkas informs you that everything is ready for Kodlak’s burial.

Last duty


It's time to go to the Sky Forge, where the funeral of Kodlak White Mane is taking place. After a short speech, Kodlak is burned. Soon, Yorlund approaches you and asks you to go to Kodlak’s room and take the last fragment of Wuuthrad’s axe. As soon as you find yourself in the room, in addition to the fragment, also read the diary of your former leader. Based on the diary, it turns out that now it is you who have been appointed as the Harbinger and you turn out to be the only hero who can guide the rest of the Companions “on the true path.”

Once you take Wuuthrad's shard, return back to Yorlund. He tells you that there is now a meeting of the Circle in the Lower Forge, so he asks you to go there. Arriving at the Lower Forge, you notice an argument between some members of the Circle. At the same time, Yorlund arrives here and reports that he has collected Wuuthrad, the legendary ax of Ysgramor. Now it’s time to return this weapon to its true owner - go to the tomb of the legendary Ysgramor. His tomb is located in the northeast side of Winterhold. Once you make your way inside, insert the ax into the hands of the statue of Ysgramor. As a result, you are given a passage behind this statue. At this moment, Vilkas tells everyone that he will have to face the best warriors of Ysgramor. After going a little deeper into this tomb, it turns out that Vilkas was right and you have to fight.

In general, it all comes down to the fact that you need to go through rooms that are filled with ghosts of the past. At some point, you come across huge webs of cobwebs and Farkas unexpectedly admits that he is afraid to go further because he is afraid of spiders. Well, okay, Vilkas will stay with him, so you will continue to move together with Eila. Cutting the web, move on. Having passed into the next room, you again encounter ghosts. There will be a table with a huge skull right there, and on the table there will be a book that increases the skill of two-handed weapons.

After a small skirmish, go through the iron doors and go higher. So, in the center of the hall you find yourself in, there will be a ledge on which there is a blue flame, and near this flame there is Kodlak. After talking with the ghost of Kodlak, you need to throw the head of the Glenmorial witch into the fire in order to summon the wolf spirit of Kodlak, defeat him and get rid of lycanthropy. After you free Kodlak and he goes to Sovngarde, you can also cleanse yourself of lycanthropy. You will also need to throw the witch’s head into the fire and kill your wolf spirit. After this peculiar ritual, talk with your Companions about your new position and they will respond by saying that they do not mind obeying you.

To exit Ysgramor's Tomb, simply go up the stairs on the left side. By the way, along the way you will come across a chest. In addition to all the things in this chest, you can find the Shield of Ysgramor. As soon as you decide to leave here, pull the chain on the next wall and eventually the door will open for you. Now go up the spiral staircase and pull another chain, which removes the stone barrier. At the very end, another door opens, which leads to the top of the rock, on which there will be a wall with another dragon word.

The chain of story quests for the Companions ends at this point, but you can also continue to take small tasks that will be issued endlessly, so you can earn a little extra money from them.

Cleansing

At some point, Vilkas, together with Farkas, will wish to be cleansed of lycanthropy. You can take the cleansing task from them after you complete one small task from each (Vilkas and Farkas), after which they will ask you to help them cleanse themselves. Aela will not be eager to get rid of lycanthropy. In general, after you have taken the purification task from Vilkas and Farkas, then go together to the tomb of Ysgramor and perform the same ritual that you once performed with Kodlak, after which you help the brothers defeat their wolf spirits and that’s it, the task is considered completed.

Companions - walkthrough of Skyrim. The Companions Guild in Skyrim is the equivalent of the Warriors' Guild in Morrowind and Oblivion. Their base is located in Whiterun, in the Jorrveskr building.

Among your companions you will meet the most skilled and powerful warriors of Skyrim. They treat each other with respect, and value each other’s freedom (no one bosses anyone around), but they treat newcomers very condescendingly, and they try to make fun of each other, or give some trifling assignment.

By completing tasks from your teammates, you can become a werewolf. You will also find out that many of your comrades are werewolves.

How to join the Companions?

Go to Whiterun, and in the upper part of it, find a building in the shape of an inverted ship - Jorrveskr. In it, find advisor Koldak Belaya Mane, and tell him about your desire to join their ranks.

To arms

Gives: Koldak White Mane
Where: Whiterun Jorrveskr

Introductory task. You need to show what you can do in battle. Vilkas will take you out into the yard, where you need to hit him on the head a couple of times with something heavy.

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After which he will ask you to take his sword to the blacksmith Yorlund, in the heavenly forge (located nearby). And Yorlund will ask you to take the shield to Eila. This concludes the introductory task. You are accepted. Farkas will show you your bunk, tell you who to take new tasks from.

Bruiser on call

Gives: Farkas
Where: Whiterun Jorrvaskr

This task begins immediately after Farkas shows you where the newbies sleep. He will say that someone asked to “deal with” one person who needs to be intimidated a little, but in no case killed.

This man is Belethor, from the sundries store. We come to him and start a fight. It’s not difficult to defeat him, and if suddenly this doesn’t work out, another item in the dialogue will appear - intimidate him.

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Having dealt with him, we return to Farkas. He will say that Skjor was looking for us.

Test of Valor

Gives: Farkas
Where: Whiterun Jorrvaskr

The first serious task from the Companions. This will also be your test for the right to be called a full member of the Companions.

Skjor will send you to Ancient Karn to search for the “wreck of Wuuthrad”, giving you Farkas as a partner.

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We speak with Farkas and go to Ancient Karn. There shouldn't be any difficulties with it. There are no mysteries there, just one nuance: you will come across a room with a lever, go in, pull the lever, the cage will close behind you. You won’t be able to open it back - we just go up to the bars and wait for Farkas to come up. He will say that he will find a way to open the grate, after which a small scene will await you.

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At the end of the dungeon we find a piece of debris and a wall with the cry “Fire Breath”.

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We return to Jorrvaskr, listen to the “closing speech” and we’re done.

Escaped criminal

Gives: Skjor
Where: Whiterun Jorrvaskr

After we have been accepted into the circle, we go to any member of the circle for a task (in my case it is Skjor). Skyrim is in chaos again. This time, a criminal escaped from Whiterun prison. Our task is to neutralize the enemy. The location of the criminal is indicated on the map.

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However, you may get another task: clean the Ford, put pressure on someone. There is only one principle: go, find, kill, come.

Silver hand

Gives: Skjor
Where: Whiterun Jorrvaskr

The time has come. Skjor invites us to meet at night near the entrance to the Lower Forge. We wait until nightfall and go into the forge.

There, in secret from Kodlak, members of the circle perform a ritual during which you will become a werewolf. Don't get noticed by the residents and guards - in the guise of a wolf you are their enemy.

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When the transformation is over, you will find yourself far from Whiterun, near the Silver Hand camp.

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Skjor has gone on reconnaissance, and Eila will order her and me to clear the camp. There is nothing complicated. Only the leader of the gang, Krev Shkuroder, will cause trouble. At the end we listen to Eila’s speech.

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Enemy plans

Gives: Aela the Huntress
Where: Whiterun Jorrvaskr

Our goal is to obtain the strategic plans of the Silver Hand. To do this, we clear the location we need and take the plans. We return to Jorrvaskr and give them back.

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Once again it's time for random tasks. To start a serious mission, you will have to go through two side missions. Here is an example of tasks:

A blow to the heart

Gives: Aela the Huntress
Where: Whiterun Jorrvaskr

This time we need to clear the Ford and destroy the gang leader. Everything is crazy simple. We kill everyone and return to Jorrvaskr. Mission completed.

Blood and Honor

Gives: Any member of the circle
Where: Whiterun Jorrvaskr

We are informed that Kodlak got wind of our “dark” dealings and calls us to his place.

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Let's go to him. After talking with him, we learn about how to cure lycanthropy.

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To do this, we need to go to the Glenmoril Coven and kill the witches there. Everything is simple again. We are asked to bring one head, but in order not to return later for the rest for other comrades, we kill all the witches and take all the heads.

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One of the witches is difficult to find - you need to turn into an inconspicuous passage on the right:

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We return to Jorrvaskr and see a terrible picture: while we were carrying out Kodlak’s instructions, the Silver Hand attacked our comrades. The blow was repelled, but Kodlak died in the battle. All the wreckage of Wuuthrad was also lost.

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Purifying revenge

Gives: Vilkas
Where: Whiterun Jorrvaskr

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Immediately after talking with Vilkas, the quest Purifying Revenge begins. We need to get into the Silver Hand shelter and get the wreckage of Wuuthrad.

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We go into the shelter and kill the enemies. The door ahead is closed, so we need to go left.

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The shelter consists of 3 locations. In one of them you will meet a werewolf locked in a cage. This is not a reincarnated ally - so he will attack you.

As a result, we take the fragments of Wuuthrad from the table and return to Jorrvaskr.

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Last duty

Gives: Vilkas
Where: Whiterun

We go to the Sky Forge and watch Kodlak's funeral.

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Afterwards, Jorlund will come up to us, ask us to give back the fragments and say that the last fragment is in Kodlak’s nightstand.

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We pick it up, come back and give it away. Afterwards we go down to the Lower Forge, where they discuss Kodlak’s last wish - to be cured of lycanthropy.

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They give us the repaired Wuuthrad and all members of the circle go to Ysgramor's tomb.

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As soon as we enter, Vilkas will tell us that he cannot come with us.

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To open the passage, you need to insert Wuuthrad into the hand of the statue of Ysgramor. Afterwards you can pick up the weapon - the passage will remain open.

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We move forward and kill the ghosts of our comrades. Later, Farkas will also break away from us, explaining that he is afraid of spiders.

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In the large hall you need to activate the handle in front, a passage will open at the back left.

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In the end, we will find Kodlak's ghost.

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After talking with him, we throw the witch’s head into the fire and kill Kodlak’s wolf spirit.

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Then he will express his gratitude to us, proclaim him the Harbinger of his companions - the first real leader of the brotherhood after Ysgramor, and disappear.

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In the same way, you can cure yourself, as well as Vilkas and Farkas, from lycanthropy in their additional tasks. Eila won't want to be healed.

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With this, the main line of companion quests has come to an end. Now our comrades will talk to us more respectfully, it will be possible to take any of them as partners, as well as take any comrade-in-arms as a wife, including Aela the Huntress - the beauty of Skyrim (provided that you talked with the priest in the Temple of Mara. Read more at page Wedding). In addition, when he meets Yorlund in the Heavenly Forge, he will say that after Kodlak’s death, the forge seemed to come to life, and we will be able to create draugr weapons.

After talking with Kodlak, we have to follow Vilkas upstairs and defeat him in battle, after which he will give us his sword so that you take it to Yorlund Gray Mane, and he, in turn, will ask us to take the shield to Eila. After that, follow Farkas to the newcomers’ barracks, and after that, he will give you a random quest (see random quests) “Thug on Call”, you can take it or refuse it.

Trial of Valor 2

After we complete one random quest, we go talk to Skjor. Skjor will instruct us to find a fragment of the ax of Ysgramor, the ancient Nord commander who led the Nords to Skyrim. After talking with Skjor, we go to Farkas and find out the details from him. We have to go to the Ancient Cairn - a mound where a fragment of Ysgramor's ax is supposedly located. Screen:

The icon next to the Ancient Cairn is Hamvir's Rest, there, after killing several skeletons and draugr, we can find a master-level chest and a helmet worth 1000 gold. We go into the Ancient Cairn together with Farkas. In the first room, on the table, there is a book “The Battle for Sancre Tor”, after reading which you will increase your skill with two-handed weapons. We go down, making our way through the draugr, open the iron door and go into a larger hall with an enchanting table. In the room with the table we find a room with a lever - we activate it and watch what is happening.

After the death of the bandits, we go further into the depths of the mound, making our way through the bandits and draugr. In the mound you can find a “master” level chest, opening which you can get a valuable level drop. The path in the mound is extremely linear, so it is impossible to get lost in it. We have to reach the next location - an ancient crypt, there we go forward, passing from above through a large hall with an ancient door. The path is extremely straightforward and soon we should find ourselves in the hall through which we passed from above. In that very hall, a door awaits us, locked with a key, and the key lies in a chest, which is located in the same hall and it is simply impossible not to find it, but just in case:

Taking the key from the chest, we can open the closed door with it. We go into the hall with the alchemy table, and from there into the spider’s lair. We fight with the spiders, and then with the draugr. When we reach the iron door, we go into the central hall with the word of power, study the word of power, take a fragment of the axe, and then the draugr will attack us, but we can simply escape from the Kurgan. You can escape through this hole:

Leaving the mound, we return to Jorrvaskr. Vilkas will meet us at the entrance, and after that we will become an ally. To start the next main quest, we need to complete any random quest.

Main quest line Silver Hand 1

After completing the second random quest, we will need to talk with Skjor, and before that with any of the members of the quest-issuing circle. After talking with Skjor, we wait until evening time and meet him next to the Lower Forge, go inside through the stone passage. We will be offered to become a member of the “Circle”, namely, to become a werewolf. We agree and go through the ritual.

After using the bowl, we fall asleep and find ourselves in Whiterun. When you wake up in Whiterun, try to kill only guards or unnecessary NPCs. Waking up, we find ourselves in the forest, and Eila is next to us. We run with her to the “Gallows Rock”, at the entrance we deal with the “silver hands” - hunters of evil spirits, and after that we go inside. Having entered the “Gallows Rock”, we activate the lever, which is located next to the werewolf’s head, go down and go through the only possible door (the second is closed on the other side).

It is better not to let out a beast werewolf who is in prison. Having entered the next room after the prison with a living werewolf, we destroy the evil spirits hunters there and before going up one of the two stone stairs, we go forward into a small room, and chests await us in the room. Having gone upstairs, we read the book “On the Importance of Place”, it is on the table next to the closet on which the backpack lies. By opening the door to a room with a fireplace, you can get several expensive potions. We go down and find ourselves in the central room, where we have to kill the leader of the “silver hands”, Krev Shkuroder.

Kill Krev the Skinner and talk to Eila. Skjor is dead and we, as befits a true ally, must take cruel and bloodthirsty revenge and devour everyone for it! The quest is over. After completing the quest, three new random quests will be available to us.

Blood and Honor 2

After we complete two random quests, we will be told that Kodlak Gray Mane is looking for us. Kodlak found out about our foray into the Gallows Rock, which is understandable, given the “disappearance” of Skjor. Kodlak will ask us to get the heads of the Glenmoril witches in order to be cured of the gift of Hircine in the future. We need to get to the Glenmoril Coven (indicated by a marker on the map). Having reached the coven, we go inside. Inside the coven, all the witches and witchers of the coven are indicated with a marker, I killed them all and stocked up on their heads (you can collect them from the inventory), but you must have at least two heads (preferably three or four). I advise you to kill all the witchers, they are not such terrible enemies (weaker than the witches), especially if you have potions. Inside the coven there are also several books that improve skills. Having killed the Glenmoril witches/witchers and collected their heads, we return to Jorrvaskr. Jorrvaskr was attacked by the "silver hands". Vilkas will meet us inside and tell us two sad news at once. First: Kodlak is dead. Second: Enemies stole the fragments of Wuuthrad, the legendary ax of Ysgramor.

Purifying Revenge 3

We must avenge old man Kodlak and return the ruins of Wuuthrad to their rightful place. This time Vilkas will be our brother in arms.

We go to Driftshade - a fort of the “silver hands”, located southeast of Dawnstar. “Silver hands” are waiting for us at the entrance; we destroy them and go inside the fort. We go down, interrupt the “silver hands”, go left (the front gate is locked on the other side). When we go into the next room, we will find a Guide to Skyrim there, if you haven’t found it, of course.

Marked with a white arrow (character location). We go down the stairs, go forward and find a door at the “Adept” level, opening which we will find ourselves inside the sleeping quarters of the “Silver Hands”. In the room we will not find practically anything interesting, except for the vigilantes, the chest, as well as all sorts of little things. We go forward, kill two vigilantes in a room that looks like a dining room and activate the lever, which is located to the right of the grate blocking the path. We go down to the next location - Driftshade's Basement.

In the basement we find ourselves in a liquor warehouse, go through it, go downstairs, open the door, kill the “Silver Hands”. In this small room, from which there is a path to the ice caves, there is a closet. The cabinet is located in the center of the room and on it is the book “Rearguard”, which increases light armor. We pass through an icy passage in which there are two cages at the top (in one there is a horse, and in the other there is a Werewolf beast, she should not be released, because she treats us aggressively), and then there is a torture room and a large hall with a fireplace (look behind it and you will find several useful potions and a wallet with coins). After passing the hall with the fireplace, we will again go out to the Driftshade shelter. The climax. We cut out all the remaining “Silver Hands”, and in connection with this we complete an additional quest and take away the wreckage of Wuuthrad. In the room next to the fireplace there is a book “Warrior”, which will increase our blocking skill, and on the table with the fragments of Wuuthrad there is “2920 Month of the Morning Star, Volume One”, a book that will increase our skill with one-handed weapons. There is also a chest with valuable level items in the room. We leave Driftshade and return to Whiterun.

Last request 4

Returning to Whiterun, we learn from Vilkas about Kodlak’s funeral. We go up to the Upper Forge and watch the funeral of Kodlak Gray Mane.

During the funeral, Yorlund Gray Mane will approach us and ask us for the fragments of Wuuthrad, and then send for the last fragment of the legendary ax of Ysgramor, which is located in Kodlak’s chambers. In the coffee table located in Kodlak's chambers, we can find a fragment of Wuuthrad and Kodlak's diary. We return the fragment of Wuuthrad to Yorlund. After returning the last fragment of the ax, we must go to the Lower Forge in order to talk with our brothers in arms from the circle. During a conversation in the Lower Forge, we learn that it is possible to cleanse Kodlak’s soul from the blood curse, but for this we will need Wuuthrad, Ysgramor’s ax.

The conversation is interrupted by Yorlund, who has once again forged the legendary ax! After this, we, together with other members of the Circle, go to the tomb of Ysgramor! Ysgramor's Tomb is located northwest of Winterhold on a fairly large island. Having discovered the tomb, we need to go inside. Inside, Vilkas will approach us, ask him about the danger in the ruins, and then activate the statue of Ysgramor. After activating the statue, a passage will open in the center of the hall; before going to the center of the hall, we can again pick up the ax from the statue of Ysgramor by activating it. Our brothers in arms will be Eila and Farkas. Let's go into the passage. Making our way through the spirits of our comrades, we find ourselves in the first hall, turning right in the first hall, and, entering the passage, we find ourselves in the second hall.

In the second hall, Farkas will leave us, who will return to Vilkas, in order to go further and fight the spiders, we must hit the web that blocks our path with our weapon. We kill the spiders and remove the cobwebs on the next passage, and after that we will have to fight a mini-boss - a giant frosty spider. In order to remove the grate and move on, we will have to use the chain, which is located to the left of the passage. We pass through the mound, making our way through the rows of ghosts, we reach an iron door, opening which we will find ourselves in a room with a closed grate. We can open it using the activator on the pedestal in the center of the hall. More serious rivals await us in the next room; it is also worth noting the location of the book “Legendary Sank-Tor”, which increases the skill of two-handed weapons. The next room is the funeral room. He is our current goal. In the middle of the hall, by the fire, stands the spirit of Kodlak.

We speak with Kodlak and throw one of the heads of the Glenmoril witches, which we were supposed to cut off in the quest “Blood and Honor,” into the fire of the harbingers, and then we fight with the spirit of the wolf. After defeating the wolf spirit, we will have to talk with Kodlak, who has freed himself from the curse. Kodlak will announce us as the new harbinger with Aela, who will speak to us after this. Aela will remain in the tomb, but for a while, and then she will return to Jorrvaskr. Before leaving the tomb through the emergency passage, find the only chest in the burial hall, which contains the Shield of Ysgramor.

I advise you to leave the tomb not through the entrance through which we got inside, but through the passage located to the left of the statue of Ysgramor. Having exited into Skyrim, we go up and find the word of power at the top. This is the end of the main line of companion quests, but many more random adventures await us ahead (including 2 more quests that are clearly worth going through!)

Random Quests

This section is dedicated to random quests for companions, and they are the main feature of this faction. All random companion quests are briefly described below.

The following random quests are available after completing “To Arms”:

Farkas quests:

Bruiser on call:

  • Talk to Farkas.
  • Find and defeat a random target in a random city in a fist fight.

Companions proudly bear their great and ancient name, but they are known more to those who conquered other lands of the world The Elder Scrolls. It is very similar to the Fighters Guild. Their name may seem too foppish, but it fully reflects their essence: they are strong warriors who love to fight. And this is good.

In the eastern part of Whiterun you can find Jorrvaskr, an impressive Nordic-style house that serves as the main hall of the Companions. There are a lot of great items here, including a merchant and an innkeeper, which can be useful in your Dragonborn quests. And you don't have to join this faction - you can skip this moment. If you decide to deviate, quickly join this guild.

How to join the Companions

  • The first thing you need to do is go to the main hall of the Jorrvaskr Companions, which can be found in the eastern part of Whiterun in the center of the Windy District. It is located next to the Sky Forge, which is hard to miss and is part of the main storyline.
  • Talk to the local Companions until someone points you to Kodlak Whitemane, a stern old Nord with a beard. You should contact him.
  • After dialogue and a short introduction to the laws of the guild, Kodlak and Vilkas will decide to test Dovahkiin’s skills through a training battle with Vilkas himself. In this fight you will have to fight with the simplest melee weapons.
  • Once you defeat Vilkas, you'll need to complete a couple more quests, but none of them will take you far from these places.
  • Finally, you will receive the final quest, which is randomly generated. Complete it and then you will be formally enrolled in the Companions, and will even be allocated a bed and a place to store items. It was simple, wasn't it?

Benefits of Companions

  • Ability to transform into a werewolf.
  • Forging weapons, armor and improving equipment in the Heavenly Forge.
  • The ability to take one of your companions as a companion after completing the entire faction quest line.
  • Possibility of free training from some companions from the ranks of comrades.
  • Opportunity to learn from masters of blacksmithing, two-handed weapons and heavy armor.
  • Opportunity to learn from experts in one-handed weapons, blocking and shooting.
  • Wuuthrad's axe.
  • Shield of Ysgramor.

Circle: How to become a werewolf in Skyrim

The Circle is a sub-faction within the Companions. As it turns out, the guild has a certain number of fighters who are also werewolves.

Having completed the main line of quests to join the ranks of the Companions, you will sooner or later encounter the quest “Test of Valor”. In it you will learn about the main feature of all members of the circle, and you will be able to talk with a living werewolf about what it is like to have the blood of a beast flowing in your veins.

After completing the quest "A Test of Valor", talk to Skjor. He will suggest lycanthropy, a prerequisite for becoming a werewolf. If you agree, Aela will perform the ritual and you will be able to transform into a werewolf once a day. This form provides some very powerful abilities, but also has some drawbacks, so choose wisely.

Other guides

  • The best armor in Skyrim is light and heavy armor. How to increase maximum defense in Skyrim?
  • Best one-handed weapons in Skyrim - how to get unique daggers, axes, maces and swords
  • The best two-handed weapons in Skyrim - how to get unique axes, two-handed swords, hammers and bows
  • Skyrim Companions - how to recruit one or more companions
  • Dual wielding in Skyrim - the best perks, how to increase attack speed and endurance
  • How to become a vampire necromancer in Skyrim and gain immunity to poison